Maybe they jumped the gun a little bit and will announce it on Monday at WWDC?
Maybe they jumped the gun a little bit and will announce it on Monday at WWDC?
I'd love to get into iOS again, but I have no interest in owning an Apple computer right now. Android Studio, Visual Studio Code, Eclipse, and countless other IDE's run just fine on Mac, Windows, and Linux.
And we know damn well Apple could produce a version of XCode (or a derivative) that could run cross platform. They choose not to, so devs are forced to buy Macs.
At least the $99 fee keeps hordes of amateurs from uploading their 'hello world' app and clogging up the review process even more.
But yes I see your point about overloading the review process.
Developers aren't "paying nothing" to develop on IOS. Apple has factored in that the average free app costs them $99 per year in hosting costs.
I am certain 98% of that $99 goes to compensate for the top 10 free paid app's costs to Apple.
Related: Quite some time ago [Edit: OMG it was 10 years ago!] I had a game on the App Store that I stopped updating and pulled because the $99 fee wasn't covered by the low number of downloads. Many people were still playing the game at the time, but I just couldn't justify the cost.
And WHY should Apple even review and approve apps that run on hardware YOU own!! When you buy a fridge, does the manufacturer review and approve your groceries?
No, the FDA does that. Apple needs to approve apps because there is no FDA equivalent for apps.
Apple is a self-serving private company, not beholden to user's interests (but shareholders), with an extremely fluid, arbitrary set of "laws" (if you can even call them that).