> The teacher needs to foster an environment that will generate curiosity and interest. The teacher needs to respect the students and their views through meeting regularly with them, listening to their ideas, goals, and dreams, and discuss it with them and provide feedback. Lastly the teacher needs to provide verbal and written evaluations on how each student is doing in their own journey in learning about anthropology.
None of these things, in my opinion, have anything in particular to do with education. Education is an action you take (upon yourself) because of your goals; you're talking about the meta-process that causes you to set your goals in the first place, and to revise them as you go.
As an analogy, think of something every teenager is driven to do on their own: learn to drive. They will study, take the exam, study some more if they've failed, etc., because they have an actionable goal in mind (driving around, easily getting to friends' houses, etc.) and learning is a means to achieving this goal.
What students need are role models who can give them, and demonstrate to them, actionable goals. Some of the sciences make this easy—a paleontologist just has to point at a bone exhibit in a museum and say "kids, study and then you'll not only be finding these, but you'll know why it's important that we find them"—but every field can be reduced in a similar way with a clear, big-picture-focused mind (except maybe mathematics: that's pure blue-sky fun that only gets purposed after-the-fact.)
This is sort of the difference between unit tests, and integration tests based on user stories. Your role models should be giving you goals—stories for you to complete—and also evaluating how close you are to reaching them. You should be giving yourself tasks, which you can implement through education, and which can then be algorithmically verified as complete (by the school), with regressions caught and reinforced, etc. The tasks, when summed up, should give you something that meets the goal—if not, you need new/better/more tasks.