Show HN: Chordata – The motion capture system that you can build yourself
chordata.cc
chordata.cc
I would have expected a system based purely on such sensors would start to drift and accumulate errors over time. Are there any tricks used to compensate for that?
They all rely on absolute references (gravity and magnetic field) to build a non-drifting reference frame which is used to correct the integration of (angular) accelerations.
Something like the kinect can be very powerful for facial tracking. But monocular optical techniques tend to give poor body capture results.
The tracking data was not used for the final rendering, but was a basis for the animation team to work from.
You can definitely see how much it has improved when comparing that scene to the more recent iterations thanos.
The Xbox Kinect was such a versatile, and well-built device. Its a shame that its been discontinued and didn't find much use in games.