Duke Nukem Forever was far from fine. They'd spent over a decade switching engines, rearranging progression and changing scenarios until they had no more money and nothing even close to a finished project.
Then Gearbox stepped in, wrapped it up in near passable form and shipped it. But the final product is very clearly not a good game. Level design is bad, graphics are terribly inconsistent, ranging from looking modern for its time to looking ten years dated. Gameplay is poorly balanced and the pacing is just not there.
I loved Duke Nukem 3D and was very much looking forward to Forever when it was announced. By the time it launched I had no expectations on it and bought it as a fun thing. It's amusing that they wrapped it up and published it, but it's not a finished game.
What it is, however, is fodder for some great conversation at work when we're discussing project management.