Completely agree, but the clip-art approach doesn't help - it's often easier to understand casual relationships in terms of colored dots for partitions or very basic parameterization like node size in a graph, than to with clip art of tiny livers or brains.
Many of the more successful abstractions seem like they would make for extremely fun games. I've seen a few Fantastic Voyage! bio-themed videogames but they are usually either stupid memory games designed to teach technical terms, recycled space invader games with bacteria clip art, or simulations like FoldIt that are fun puzzles but don't really capture the dynamism and system behaviors that make biology so interesting.
If you'll forgive me venting my spleen, I really really want a game that lets me run the immune system. I don't need it to look like the inside of a bio textbook, I need it to model the information-production-distribution-processes and their strong resemblance to dynamic wargaming.