"Don’t automatically assume that C++’s situation is desirable, necessary, or inevitable."
It seems to be trying to frame this as C++ having bad duplication. But many of the things listed are not actually strict duplicates at all - like pointers vs. references, since references cannot be null (yeah yeah you can force it but 'int& foo = nullptr;' doesn't compile, either). Which if you then read the explanations at the bottom tend to cover in a fairly non-biased way.