OP-Z Synthesizer
teenage.engineering
teenage.engineering
The progress made by the guys these last months is impressive, and both the UI and hardware aestetics really shines (while they are inspired by the OP1, they now have their own personality)
Axoloti:
(There are great cases/knobs/button boxes for this, for example check this thread out for the mad directions things can take: https://www.muffwiggler.com/forum/viewtopic.php?t=158092)
Organelle:
https://www.critterandguitari.com/organelle
Another very cute, very programmable portable digital synth ..
And then there are things like this, which I had the pleasure of playing recently at superbooth:
Sonicware ELZ1:
https://www.sonicware.jp/elz-1-1
So, yeah .. lots of little portable, digital and analog synths in the OP-1/-Z style format.
Also, the OP-Z can be used to sequence several pieces of external hardware at once [0]. Definitely not a toy. It has it's quirks (e.g. adding your own samples requires chopping them to exactly 6 seconds or all hell breaks loose, and no ability to "zoom in" on your sequence if you have multiple trigs per step) but it's a trade-off for all the power in the form factor.
Sometimes I feel someone should buy these guys and put their designers in charge of much bigger things.
(or maybe that's exactly how you kill talent)
I randomly found out about them and started looking at a bunch of youtube videos, it made me really want to check those things out.
I ended up buying a PO-33 KO, it's super fun. Turns out I can't make music (and don't really care for it) but the quality of the product is awesome and I'd recommend to anyone interested in music.
Is there any good tutorial or course out there on how to evolve from making a thing create random noises to actual music?
I mean this device is a big initial investment. The Pocket Operators less so though.
A colleague also showed me the Korg Monologue, which has a lot of things going for it (synthesizer + sampler built in one, only thing lacking maybe is drums / beats but you could hook it up to idk, GarageBand maybe and stream it through or add it later?)
[0]: https://m.soundcloud.com/someotherorder/of-necessity-absolut...
[1]: https://m.soundcloud.com/someotherorder/vile-break/s-e7EV6
So if you suck at it, that’s normal. You just have to stick with it.
Back to where I agree w you - OP and OPZ are really more tools for musicians who just need a cool keyboard. Seeing ppl who play live shows with them is nerd nirvana.
There’s more to it than music theory. Even if you’re just slapping a couple of loops together there’s a lot of knowledge about djing and such that you need to have before you know what would be successful.
Like anything else, you have to study it and do it a lot. I'm just starting myself. If you like book learnin', I read the book 'How Music Really Works' by Wayne Chase and found it very helpful in moving from making fun 10 second loops to actual songs. And of course learning an instrument (synths are instruments) is a whole separate task on top of learning how to compose music.
I can't name any specific tutorial, but what you need to understand are the ADSR (Attack, Decay, Sustain, Release) controls of samplers (and synthesizers), they're essentially sculpting tools for sound tones, and then the placement of these tones within a sequence, and expanding these sequences into song sections and an entire song.
If you want to to get somewhere quickly I'd start with mixing songs (DJ'ing) and then enhance those mixes with your own sounds, sections and later songs. Otherwise you'll need much longer until you're able to make a song, or get to something you're happy with.
Due to the ubiquity of music in our culture we're all experts basically, and hitting that bar is difficult if you start without a context like a mix that can guide your decisions.
Ableton is a DAW you could check out, it touches all aspects of music production and sound design and even DJ'ing, making it possible to approach production from different angles within the same program. Their learning resources are great.
Being familiar with programming could also help, because the way things are laid out and cascade is similar.
That said, I have refined my personal tastes for synth aesthetics over decades of investment. I just can't find the OP-1 worth the money, nor even effort to play - when there are so many other great devices out there for less hype.
Believe me, I try to love the OP-1 and OP-Z when I've had it in my hands. But I'd seriously just rather have a proper synth. The OP-1 feels like a piss-take.
Also plenty of bad ones but still it's interesting if you're into electronics/technology.
Elektron Digitakt - powerful sampler / sequencer. No synth engine but you can make many synth sounds using single-cycle samples.
Elektron Digitone - same form-factor as above but with an fm synthesis engine (think yamaha dx7) instead of a sampler.
Novation Circuit - wayyy cheaper. Can play samples but not sample live. Powerful synth engine, not fully editable without a computer. Good for live improve with pre-composed patterns.
I admit I would love one but the price puts me off.
The scale note keyboard is good, but not all that playable, a LaunchPad might be better for doing similar but with aftertouch and bigger pads. That said, it's a very welcome feature and easy to use for coming up with ideas and staying in key.
I am not a musician though, at all. I am rubbish at music, but the Deluge has helped me make smiles and dive into hours of sounds and beats I thought I'd never be able to make. I've spent time in Ableton and never got anything much out of mouse clicking, mostly just frustration with all the options and tedious input methods. With the Deluge I can turn it on and quickly lay down a simple chord progression, a drum beat, and make a bass line that satisfies. Then I twist filter knobs and mute tracks, and just jam on it for hours.
Oh, and its battery powered, so I take it everywhere. It's just such a wonderful piece of technology. Easily worth every penny I spent on it.
https://1010music.com/product/blackbox
Review here:
More properly, think Yamaha TX81Z + filter.
If the price hadn't been so steep for their OP-1 I would have bought one on impulse years ago.
...but I can never bring myself to leave it. I don't use it a ton, but when I do I get sucked into it for 4+ hours. I especially love to use it on long international flights (I read someplace this was one of the design goals), and my tape tracks are crammed with loops from the last 5 years - it's unexpectedly nostalgic to listen back.
I originally bought it because of that strange impulse you mentioned, at a time when I really shouldn't have been buying expensive synth-toys - but I'm so, so glad that I did. Totally encourage you to pick one up if you ever get the opportunity!
My original plan was to sell the OP-Z after a few months, but now I think I will hold onto this thing until it dies.
Study music theory! Seriously, it's more of a science than an art. The art comes in how you apply it. I made a huge jump from making little 10-second loops to making enjoyable music after I learned a little theory. It is well worth your time.
Of course when you dive into electronic music you suddenly find out there's a lot of really sweet stuff you can spend a huge amount of money on. I've been fortunate that I've been able to play around with some stuff from e.g. Moog; it's really gratifying to play around with the knobs and such. I mean it's expensive, but it's also really high quality, doesn't depreciate much (vintage stuff even appreciates, especially if it's failed products that have been rediscovered for other music styles than originally intended / existed), etc.
Which reminds me of Apple.
(I love my OP-1 and pile of pocket operators; Teenage Engineering is doing amazing work.)
PS some recent promotional material by TE said that the OP-Z app is iOS only "for now", so at least there is hope that it will become available on more platform.
// two band limited square waves thru a resonant low pass filter
{ RLPF.ar(Pulse.ar([100,250],0.5,0.1), XLine.kr(8000,400,5), 0.05) }.play;
It's really an incredibly interesting multi-paradigm language with elements of Smalltalk and J. The above code sounds great btw and is right out of the docs for `Pulse`.Please no!
A lower price is the Korg Volca, at $100 - $150 per unit. They're less versatile though and you'll probably end up having to buy / link up multiple.
Even lower and you're looking at stuff like the Teenage Engineering Pocket Operator series, single card devices in the $70 range. There's a wide range of variations, each of which (correct me if I'm wrong) has 16 instruments and a programmable step sequencer, 16 patterns preloaded. The preloaded patterns have only 16 steps, but you can program it to have more than that and switch between patterns every 16 beats. You can link up multiple together as well, they can synchronize with one another (iirc you have to hook up your phone as the first step which generates a synchronization signal).
Are you comparing the OP-Z to a Korg Volca?
The Arturia microfreak is an interesting new digital synth in a similar form factor.
The Yamaha Reface CS is an 8-voice virtual analog synth with a very understandable layout. Basically a juno 106 in an apartment-sized form factor.
As someone else mentioned, the volcas are a great starting point, and the korg monologue has an oscilloscope built in that makes learning sound design surprisingly understandable.
Just my opinion, but I think you should stay away from the Roland Boutique synths. I found them very unpleasant to use and not inspiring at all. I have not used the 808/909 drum machine boutiques - they may be better.
You can always go vintage. E.g. Some of the 2000s grooveboxes (electribes, various roland mc-xxx things) can be had for $100-200 on craigslist, and will be a ton of fun.
Pity it only works with ios. I have one and like a lot of things about Android, but they really dropped the ball with no low-latency audio support.
I have tried:
GarageBand - powerful, but hard to get into full flow. Frustrating lack of deep dive - you can tweak presets but not build patches from scratch.
Korg Gadget - full control over the synths. Pretty good piano-roll style editing, but hard to record live. Also, I think it’s something in the default reverb that gives everything a very contemporary sound... not great if you’re not a fan of that sound.
I root for them, absolutely. But their stuff carries a premium and is technically limited, generally fulfilling a novelty space.
The big win here is the visual stuff, but again I'm not sure that justifies the price.
https://www.reddit.com/r/OP1users/comments/bpxuyl/second_op_... https://www.reddit.com/r/OP1users/comments/bokuo5/te/ https://www.reddit.com/r/OP1users/comments/bnkcro/keybed_rep...
If they treat people paying 1300 USD for a device like that, can’t imagine how they’ll handle OP-Z owners.
I love the all-in-one idea and getting away from the DAW but it feels too risky to me.
Can't remember if they covered shipping, but they were super communicative through the whole process.
This was a few years ago, so maybe that's changed!
They are building "fun" interfaces but the korg montron's are more a "novelty".
I'd say that the OP-1 is probably one of the better designed musical instruments in the recent past.
OP-1 has a lot of options that make you feel like you're making music, when in fact you're trapped in an endless round of "What happens if I...?" inside the feature space.
Hence the novelty tag. They're not particularly productive instruments, but they can be a fun way to pass an hour or two.
A software environment like Max, PD, or Reaktor is much less limited. But the learning curve is much steeper, and the instant gratification factor much lower.
And then there are the code-based environments like Supercollider, in which you can implement the OP-1 sequencers and synths with a few lines of code, and easily create your own variations - but the learning curve for non-coders might as well be vertical, and it's not shallow even for experienced coders.
I think comparing any physical keyboard synth/sequencer to the full desktop software is going to make the device look like a toy in comparison. It's apples and oranges in terms of available power and interface and really purpose.
made this in bed at 3am last night...like any device people do not put in the work to learn how to use it musically, then claim its a toy. theres tons of threads from people like you on muffwiggler talking about how the minilogue is a toy. nah man, you're just talking out your elbow.
you should read up on why Bon Iver ditched bringing his guitar with him on his travels, and replaced it with an op-1.
I think the limitations of the OP-1 are one of its strengths. Anyone can dive into it and start making music. And once you really learn the device, you can do some really great stuff with it. I think any artist is made better by limitations. It's when creativity shines.
That being said, I think it's current price point is a bit high. I got mine for $899 which I thought was steep, I was literally the last order before they raised the price to $999, then $1099, and now $1299. It's wonderfully built, a lot of fun, but $1300 is a lot. I can't say that I would pay that much for it.
You should explore the machine if you get the chance or watch some of the stuff people do with it. It is a great creative instrument.
in addition, the op-z is not just a sequencer. even if you considered it just a sequencer, it can sequence multiple audio tracks, cv tracks, and a video track.
and if you want an open source “portable keyboard thing”, then there’s already the organelle. it is no surprise it isn’t much cheaper and isn’t as well designed, for both hardware and software.
like others said, it doesn't do the video processing itself, which is why they are able to make the battery life so long and the size of the device so small. and that's why it doesn't need or can't have an hdmi port. it makes perfect sense to offload that to another device that most everyone already has.
what does "raw data for use with opengl" mean? the integration into unity should provide the ability to implement rather extensive video sequencing ideas. there are a few people i follow on twitter that i have seen do rather complicated stuff, and that's because unity is rather nice.
i am just curious what your use cases are to want these extra features that you can't already do with the instrument, and what that has to do with it being a "proprietary" device.