Zork and the Z-Machine: Bringing the Mainframe to 8-Bit Home Computers
hackaday.com
hackaday.com
Our tooling is better now, but this basically describes the ECS model. There is nothing new under the sun...
the best immersion engine is human imagination. a world in which literary fiction becomes interactive content, and authors begin to write for their work to be performed - to be read out loud and be repeatable with hidden narrative structures - creates an interesting alternative to the current direction the video game industry is going (total artificial immersion).
imagine setting a game in a real city and having players play through a day, mixing real physical locations and objects with virtual audio characters and allowing for the relatively low-tech solution of only engaging the one sense artificially but all other senses in reality to create a type of spacial-temporal ambiguity, the inversion of immersion.
would also be great for guided tours, recommending people places to visit, as a teaching aid and a typical shift away from reading as the primary mechanism our civilization is geared around which is a specialized skill that requires years of training and teaches bad habits around attention, severely limiting memory retention and creating unrealistic freedom when it comes to conveying information, when in the world things only happen once one way, in the artificial world of permanent words time stops to flow and the authors intent can be masked and layered behind tricks and tactics difficult to discern, it is much harder to lie and distort things in person.
Not to say there aren't some great games out there today that manage both, like Rimworld for example.
> Zork, a text-based adventure game, was the Fortnite of its time.
Also, Zork wasn't easy to put down and pick up later.
I was also multi-player in a different way. Instead of being competitive multi-player, it was cooperative multi-player, as in you had friends over and you'd solve it together.
That said, I'm glad that people like the rest of the article :)