It probably chops 100 points off of my rating, but who cares? It gets away from book lines and thwarts boring drawskis.
Should enough people migrate to chess960 that opponents could be found readily, I might not have to resort to such silliness.
It probably chops 100 points off of my rating, but who cares? It gets away from book lines and thwarts boring drawskis.
Should enough people migrate to chess960 that opponents could be found readily, I might not have to resort to such silliness.
- play it with both sides
- guaranteed to get people out of book
- successfully deployed to defeat none other than super GM Etienne Bacrot (in blitz, but still): http://www.chessgames.com/perl/chessgame?gid=1479768
[edit] it's not a particularly sharp/aggressive opening. Tends to be more slow positional grinds. But not always - there are lots of possibilities for breaking things wide open with center pawn breaks.
I’ve been working on some training software and will hopefully be releasing a beta version on HN this summer, pending wrangling a bit of funding and/or a few devs willing to work for equity/glory.
I recommend checking out the mighty hippo’s Wikipedia page for some decent commentary and sample games.
I wish I had put in more time as a kid for chess and that there was more STEM materials for computing and robotics. The 90's was a wasteland between the time of the BBC Micro/Commodore era and what we now have today with the Raspberry Pi and the maker movement. Windows 95 just wasn't very good for a kid with no idea where to start.
Is chess training software not a saturated market? I'm not super familiar with this to be honest.
Never too late to start training! Neuroplasticity is a thing.
Chess training software is super not saturated. The dominant program, ChessBase, basically hasn’t changed in 20 years. Still no Mac version or decent web version if I’m not mistaken.
There’s a lot of cool things happening in live play and steaming right now with LiChess, which is phenomenal, and chess.com is starting to up its game as well.
But serious training software is stuck in the 90s, hence opportunity. Not that there’s any money in chess, but that’s another topic.
Thanks for the background on chess training programs. I had a friend with Houdini or some other engine maybe 10 years ago and it had a pretty extensive training mode or so I thought. It was fully 3D and could explain every move and suggest better ones...etc. Houdini is pretty expensive iirc (edit: just looked it up and it is ~$100 range), so maybe something more reasonable would satisfy a need? Also, I suppose the training mode was not as fully featured as real training software? I can't tell if this is the same "chessbase" thing you're talking about.
As an aside, cool to meet the person behind ironworker. I used your service many years ago to launch my first startup. Helped me with some cron job shenanigans that otherwise would have caused me a lot of grief. Nice work!
Other pro tip: if you do the full hippo with all the fixings (double fianchetto, pawns e6 d6 h6 a6) it also allows you to delay castling until you know which side your opponent commits to. This can lead to an awesome attack that comes out of nowhere and completely blindsides the hippo-unaware.
1. If they castle one side, you can do the other and then launch an attack, usually it’s the pawns that clear the way and open lines, then rooks and minor pieces can get in the action. (As opposed to using rooks to push down pawns, if I’m reading your comment correctly)
2. You can also see if they are preparing an attack on one side, usually watching pawn structure or where they’re putting rooks. And then you can castle on the opposite side to effectively neutralize the attack.
Note that it’s definitely possible to launch an attack on the side you are castled on, especially if the center has a closed pawn structure - it’s just more risky and thus less common.
I fully appreciate the idea of wanting to play more aggressive lines to get a different style of game, but I don't think it is necessary by any stretch if you are looking to get decisive games.
Playing a weak, non-standard opening is surely not the only way to get interesting games, but it's reliable and easy for someone of my skill level (around 1850 on blitz.chessbase.com). It's much more reliable than playing any well-known gambit, for example.
This article starts off with an appreciation of the King's Gambit. However, there are many known lines which counter the King's gambit and bring it back into a boring, drawish middle game.
Chess is unfortunately a game that rewards people who play to avoid losing rather than play to win.
[0] https://en.wikipedia.org/wiki/Bilbao_Chess_Masters_Final
Also, no shortage of games on lichess.com (their horrible UI update notwithstanding).
It’s a smaller chess grid with each player getting four pawns and a king, and each player has two random cards that specify the move that all their pieces can make. If you take a move using one of the cards however, you exchange it with a neutral center card, so next turn your opponent will get that card after their move. It makes it very very hard to see more than a few moves ahead and the random cards basically ensure every game plays like some novel endgame neither player has ever seen.
Or just play Go.
Or just play a game where the pieces themselves change the rules of the game (magic: the gathering comes to mind).
Both Chess and Go suffer from the problem that a "correct" play can be computed and both games will eventually be solved (and yes, Go has many more possibilities than chess of course).
To be a real game worth playing for me, a game needs to have randomness and hidden information as well as some way of altering the rules of the game itself mid-game.
The problem with improving seems to be that while I can play a few blitz games, taking time to work on game is more a separate occupation. I occasionally do the lichess practice thingies but without seeing much impact. Anything that can be done that helps but that is on the timescale of a few blitz games?
Whenever there's a position where you don't see the reported advantage, or when a change in the assessment occurs that you didn't expect, that's an opportunity to go back afterwards and just look at those specific points in the game to see what the engine suggests.
If you really want to get good of course you need to be much more methodical in your study. But I started to find chess much more enjoyable once I left behind any long term ambitions.
Which isn't necessarily a bad thing, it just changes the game. If we embrace this rule, then I humbly suggest that a large change in evaluation (due to a blunder) be accompanied by an "Oooooooh!" sound effect; that's what semi-restrained human observers might do.