Just how high can a minecraft server scale in player number? I know the worlds are effectively infinite (well, until you get so far out that the terrain generation algorithms actually start to break in the Edgelands), so space isn't an issue...
I definitely used servers with hundreds or even thousands of players in the 2000s, so they can scale relatively high in a single instance. I wonder if a clustered minecraft instance could scale effectively infinitely, as long as they synced time?