It's totally worth them storing the data given the marginal cost.
A 10TiB HDD is only 150$ retail. These videos can likely be stored in less than 200MiB on average.
Storage has gotten cheaper YoY
It's totally worth them storing the data given the marginal cost.
A 10TiB HDD is only 150$ retail. These videos can likely be stored in less than 200MiB on average.
Storage has gotten cheaper YoY
If Google can't keep indexes which are relatively inexpensive why should they keep videos that are more expensive and possibly no one will watch? Especially as the length and number of videos is increasing faster than ever?
YouTube has TPMs whose only focus is making storage very cheap.
But, I'm not in industry, and the last time I poked my head in I recall things being way uglier and more complicated than I had imagined. There was a good conference talk that was linked here once but I've lost it. Talked about the sort of awful, buggy things (formatting/file wise) that people try to upload that break everything.
It's a bit out of date (2002), but the core video encoder material was solid. It's a bit heavy in representing concepts using symbolic/equation notation. That, for me, made the jump from 1D signal processing to multidimensional signal processing tougher than it needed to be.
There are probably better resources so definitely don't just take my word for it! :)
(For scabilility, IIRC the terms "enhancement layer" and "base layer" are particularly important, as are the block diagrams that generate them.)
A big note. All of this wasn't used by YT because they've always used a widely used standard codecs and media containers. All the lower qualities of videos they provide use storage nearly the same as the highest one (so 2x total), all bitrates are the same for all videos. As for download part, the players in auto quality would get first a maximum quality they can for current download speed, if there's a room or connection isn't stable - also 480p version, and if the speed was enough to download current and next chunk in lower quality it would download the best and switch to it over on completion (there were a times when player was downloading the whole video in the best quality after it had finished in an optimal).
> the sort of awful, buggy things (formatting/file wise) that people try to upload that break everything.
YT has very narrow list of formats allowed to upload with hard breaks in converting process, especially for the audio.
Google after 2007 has been about doing things that make business sense. Just storing these videos is a cost. It's why there's been a glacial pace in new features, APIs and support in youtube for over a decade - it's not a financial priority.
Power Cooling are per Server. However given the low load on longtail video content & ability for google to co-mingle high IOPs workloads with low IOPs workload.
Its not that simple...
TLDR, storage is fairly cheap in scheme of things. Even if having infinite video storage costs 100mil/year, google likely makes more from content monitization.
Where is that? I can't find anything so cheap.
Smaller market of more demanding enthusiast users for internal drives. (Larger businesses aren't sourcing drives from Amazon or Newegg, unless the company is called Backblaze.)
Latter costs more to support and as niche users generally pay more. (The more price conscious resort to shucking external drives.)
At least, that's how it's been explained to me. I don't know if that's the entire story though it sounds reasonable enough.
https://www.wsj.com/articles/viewers-dont-add-up-to-profit-f...
http://fortune.com/2016/10/18/youtube-profits-ceo-susan-wojc...
https://www.bloomberg.com/news/articles/2019-02-04/alphabet-...
While there's nothing concrete concerning how much YouTube costs and brings in, it seems to be generally understood that YouTube is an investment that hasn't reached profitability yet and only exists in its current state due to the fact that Google is willing to lose money on it in the mean time.