I think it's healthy to recognise when a system, game or otherwise, tries to manipulate you into spending money, and I try to teach my son to recognise that. It's fine to spend money, but spend it on something that's worth it, something you want, not something you're pressured into.
I'm sure there is all kinds of cyber bullying, fortnite bullying and stuff. I must have been lucky but as a youth I had a couple real friends. We played halo all the day, i wasnt the best. I usually sucked compared to some buddies. But we still teamed up and had fun playing together.
It might not be easy for a current 8/10 year old boy to do this, but there are a zillion fortnite players. Maybe he can just find some other people to play with. Or if you are 8 years old, maybe you shouldnt be playing online shooting games.
I wasnt able to do the online shootie stuff (halo era) until I could afford my own shit and bought an xbox with my own money. Yeah all of my friends parents bought shit for them and they had xbox live, all of it. Paid runescape account. We were 10/11/12. Sure i was a little bit out of it, no body wanted to come to my house cause I didnt have the online games yet.
I just had a daughter recently and want to get her playing games. Like other parents in this thread, i am not feeding them money to buy in game shit. I'm not going to give her an iphone/ipad at age 4 and be surprised when she spends $1,000+ on in game shit. I've heard this exact story from multiple co-workers. I usually just laugh it off but part of me is like, the fuck is yoru problem giving your kid an ipad and giving them free reign? This co-worker is a c suite guy making a shit ton of money. Likely doesnt have enough time to actually _be_ with his kids so you just get an ipad.
My youngest is getting her own too in half a year when she turns 4.
For me, twinking in World of Warcraft was locking my character's level and then finding the absolute best gear for that level. Due to how stat scaling is changed from expansion to expansion, you can find "breakpoints" where the stats from BiS (best-in-slot) gear for a level scale your stats significantly higher than what was supposed to be possible. An example of this was during the MoP expansion, level 80 twinks could use item level 409 gear (with level 80 being designed around ~272 level gear) and would get ludicrous stats, like 50% critical hit chances. This allowed level 80s to actually compete with level 90s, like when someone soloed a 10-man level 90 boss as a level 80: https://www.engadget.com/2013/01/09/level-80-paladin-solos-s...
So something did happen. Could be as simple as a different target demographic, though.
I have gamer friends (~30 years old) who joke about "Fashion Destiny" (referring to the video game series) and so on, except that they clearly really do care about the cosmetics because the availability of certain cosmetic pieces will get them to go back into the game and grind out 50 hours of gameplay, or cough up $X for Overwatch loot boxes, or pre-order, or buy the battle pass, etc.
It never gets to the point of bullying because we're 30 years old and we all carry guilt over the frivolity of dumping money into virtual cosmetics. But if you want a bunch of 30 year old men to talk about accessorizing like it's Sex and the City, just throw us into an in-game winter festival with cosmetic loot boxes.
With Fortnite, I think there's a problem where the winner to loser ratio is so small in each round that win/loss and other performance metrics become meaningless, so there isn't some sort of reckoning in the form of the end-game scoreboard. With games I used to play (as opposed to the ones I play now), the shit talking mostly got settled when the other person outplayed you. Or vice versa.
On the one hand I think the Fortnite dynamic helps to keep the game accessible, but on the other hand for lack of a clear direction (getting good at the game) players get a bit more cosmetic.