If I understand correctly, Flutter embedders use a low level rendering API that renders the UI similar to how a game is rendered - skipping native widgets altogether. This makes me wonder what's the battery consumption? Is it similar to electron?
How, if at all, does this work with Flutter? Seems like it would be like trying to get a screen reader to describe a game.
I don't think this is supposed to be the case, from reading the documentation. But I can't get any labels inside my application to be read aloud.
what makes you think that native widgets are the most efficient ? in the end what matters is how slim are your GL calls.
Flutter is more like a regular UI in that it animates, but stops when idle. Though you could write a game in it.
what makes you think that ? the time when scrollbars were rendered in-kernel is long gone.
This is a significant power consumption concern.