Curious that Canvas rendering is so much slower / causes more load than the HTML backend, at least for me. Anyone know why?
This downside of Canvas also means it may become a dead-end for high-performance 2D, unless we discover some way of making all manipulations go completely on-GPU. Canvas is presently best suited for creation of individual textures and sprites, while other methods(CSS, SVG, WebGL) are better to render and transform them.
Performance
The HTML backend has received a particular attention to be as efficient as possible.