People _like_ doing something repetitively and getting random rewards. It triggers reward systems in the brain.
But these games don’t work like this. When you’re trying to find a rare drop, there’s nothing giving you the feeling that you’re getting any “closer” to it. You just have to throw days of blind dice rolls for no reward at the game, before it’ll turn around and give you the reward once. Variable-schedule rewards shouldn’t actually work at that sparse a frequency. People who get easily addicted to things don’t usually find themselves grinding for rare drops.
The people who do do this kind of grinding are people with big reserves of determination. And I don’t really get what they get out of it.