Revision of history, wrong, and insultingly so. This post is a rewrite of serious graphics history. Read Foley Dan Vam, forget this tripe.
The story I wanted to tell was to cover the large, broad developments in the industry that caused our solidification of the respective image models in both 2D and 3D. Perhaps I omitted a bit too much, and I'm certainly framing it with modern eyes, but I do not believe any of this to be revisionist.