Darpa Seeks Tools to Capture Underground Worlds in 3D
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also available in small - https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2008164/
Although this looks to be a lead:
https://aaltovision.github.io/handheld-INS/assets/presentati...
This is because gyroscopes measure rotational velocity, velocity is the first derivative of position, so you need to integrate velocity in order to get rotational position. The integral of velocity is (velocity x time), so your error gets bigger over time.
I'd imagine an inertial solution plus optical flow could result in some pretty good results.
Today I am convinced that attitude errors are the far bigger issue, since they will make you misinterpret gravity as genuine acceleration.
Even with a 1° error in your pitch estimate, you will start integrating 9.81ms^-2*cos(1°) = 0.17ms^-2 as a forward acceleration. Within one minute, you are 308m off already. This is the real issue with dead reckoning IMO.
By definition, it's like dunking underwater, and swimming in the dark with your eyes closed. You don't know how accurate your frame of reference is until you reach out to grab a landmark and open your eyes, to recaliberate.
I'm not sure why everyone in that domain is obsessed with meshes and won't work with a voxel rendering system which seems more flexible for most types of current geometry capture techniques. I get that they want to reuse existing simulators using existing gaming technologies but sometimes its fitting a square car through a round garden hose.
I had one of the tablets, and even started to explore the idea of mapping caves with it for a while.
The combination of an accurate IMU and the depth sensor made it perfect for mapping this type of environment.
There’s gravimetric ones that can detect underground cavities