We support targeting the Web (that's the tech preview we released today), and we support targeting Android, both of which ChromeOS support. We also support development on ChromeOS.
We support targeting the Web (that's the tech preview we released today), and we support targeting Android, both of which ChromeOS support. We also support development on ChromeOS.
>> Flutter apps can now target the chrome browser (preview at this point)
> We support targeting the Web (that's the tech preview we released today),
Sorry for asking that way, I see my first question wasn't too well received by some other people here - and I can kind of see why - but I hope with the added context it makes it more clear why I asked.
I reread the article now in the morning and I see FF and Safari mentioned. I'm just so tired of everything that for some reason doesn't work in my main browser :-/
Good luck then!
The modern way would be to write a single page app using standard web API's, if those are enough to accomplish what you want, since it's portable to other browsers that way.
What size would you consider acceptable for a mobile Web app?