So add a new rule:
Choice-lock. If any player is unable to make a choice for some finite countable number of consecutive turns, they lose.
This could have also prevented combining infinite turn combos with the ante-related cards to produce "I have created a game state where I can take ownership all the cards in your deck, and then win," which was fun to do in the original M:tG PC game, even though running through the combo to actually take all of the cards was a bit tedious.