Show HN: 2M fully loaded concurrent WebSockets
oatpp.io
oatpp.io
I thought shoehorning was a microcomputer thing until I found out about that!
I'm sure there's more clever stuff, but that does help a lot.
That is the mainframe would send out a burst of data to draw a screen on the terminal, the user would fill out the fields, then the user would hit a button that sent the field content back to the mainframe.
Thus the mainframe did not so have to handle an interrupt for each character but instead just one for the whole form.
They didn't have the bloat back then that we have these days, like the crazy deep call stacks you see in both object-oriented and functional programming.
CICS programs were frequently written in assembler, sometimes COBOL and PL/I. Mainframe compilers from the early 1970s were much more advanced in many ways than the Unix/C technology described in the Dragon Book.
The mainframe did I/O through channel processors which were quite expensive in themselves, but offloaded a lot of work.
CICS did many things that operating systems do in user space. IBM never did produce a "ring to rule them all" operating system for the 360 series, but with the 370 some academics figured out how to run multiple operating systems in virtual machines. So CICS could run in a VM with the minimal OS that it needed.
Mainframe systems had the source code for CICS and the OS and usually used a custom build, so the kernel didn't have anything it didn't need.
The machine was expensive but cost effective if you used it efficiently, so people did.
- benchmark project repo - https://github.com/oatpp/benchmark-websocket
- oatpp framework repo (the benchmark built with) - https://github.com/oatpp/oatpp
If @lganzzzo's oatpp can indeed handle 2M concurrent on 8core/52GB with _presence_ and real data being communicated/broadcast it would be worth looking into.
We use Phoenix for a number of projects and in addition to handling lots of Websocket connections it's a fully featured framework with an excellent workflow, expressive ORM and seamless DevOps.
Seems like oatpp has been built with a single purpose in mind (similar to Redis). Always good to see people diving deep into a topic to push the boundaries of the state of the art.
https://github.com/uNetworking/uWebSockets
https://speakerdeck.com/eranyanay/going-infinite-handling-1m...
Thanks for the question!
I dived straight into C ++ because I had some groundwork written in C ++ from my previous projects.