Computer games strive to look like movies, borrowing established means of expression and cliches from movies (specifically, Hollywood movies). This includes narrow depth of field in cutscenes, color keying by genre (usually orange and blue) and imitation of chemical film colors. AAA games look very unrealistic, but everyone is too accustomed to this look.
Static graphics, rendered with non real-time methods, usually imitate photos, so depth of field is added too. They tend to look more realistic than games.