I think this is a misrepresentation of how fast scrolling is usually implemented.
For fast scrolling, you render the page (which is larger than the viewport = "what fits on the monitor") ONCE onto a GPU texture, and then all scolling happens on the GPU side (the CPU just tells the GPU the offsets into that texture).
Immediate mode has to recreate the texture every frame, instead of once for multiple frames. So "It might use more CPU" is quite certainly true.