Turnover Hits Apple’s Famed Industrial Design Team
wsj.com
wsj.com
Some of it might be better career prospects, and some of it might really be "I've been at the pinnacle of my profession, I think I'm done"
Life is fleeting. Go start new careers every 5-10 years if you have the luxury of that option. You decide what "career" means. Maybe you go become a stand up comedian. Maybe you just go program something different than you have been.
https://youtu.be/a7cJHTpW4Tg (jump to 49:00 or so for the more relevant bits)
Note also that he had a quarter century of experience before Apple, having worked on anything from the (RotJ?) Darth Vader helmet to the Oral B CrossAction, which is, a bit surprisingly, the product he thinks defines his career.
I'm going to start an aerospace company and try something radically different.
I'm single, I have no kids, and don't own a home. Why not? You know?
Would you mind expanding on what your goal is with your company?
I like having an easier time at work, and then being able to spend my hours and brainpower relaxing with my kids and wife.
Yes, life is fleeting. I don’t want to spend all my creativity and brainpower on work.
It felt to me that they wanted to do this with the least publicity possible. They don't even have their company name at the index at first floor.
https://www.forbes.com/sites/marketshare/2013/04/09/ron-john...
The more straightforward guess is that perhaps there are problems with some aspect of working on this team.
[1] https://www.youtube.com/watch?v=CEW4D_CERkE
[2] https://cdn.cultofmac.com/wp-content/uploads/2014/09/Apple_I...
If we can get these super thin laptop designs why can't we create new form factors? It's purely because people are afraid right now to create new product segments or try new things.
I imagine a lot of these designers are leaving because they're trying really hard but keep making things that never see the light of day.
http://hallofshame.gp.co.at/qtimeno.htm
Interface Hall of Shame
- QuickTime 4.0 Player -
Amid much fanfare, Apple recently released a beta version of the QuickTime 4.0 Player. Intended to showcase the technological improvements of the QuickTime 4.0 multimedia technology, the QuickTime 4.0 Player sports a completely redesigned user interface. The new interface represents an almost violent departure from the long established standards that have been the hallmark of Apple software. Ease of Use has always been paramount to Apple, but after exploring the QuickTime 4.0 Player, the rationale behind Apple's recent "Think Different" advertising campaign is now clear.
While there are some who would conclude that the revised interface represents innovative thinking at Apple, we would have to conclude otherwise. There is nothing innovative about the user interface of the QuickTime 4.0 Player; the developers adopted the same misguided principles employed in IBM's RealThings, copied some of the same features we critiqued in our reviews of IBM's RealPhone and RealCD, and added a few new follies of their own.
Then Apple bought Next and Steve Jobs came back and discontinued all of those product lines and all of the dead-end operating system development and set about turning NextStep into Mac OS X. He released the iMac and Apple finally had a recognizable consumer computer for the first time since the 80s.
Interestingly I think they may be falling back into that now, the laptop line in particular looks confused to me.
There’s the ones that you can buy, and the ones that they want to sell.
To a certain extent everything goes in phases and fashions. The Windows XP style buttons were all the rage for a while, nowadays everything is flat. They won't be flat forever.
As we move further away from the analog world the interface mistakes of the past that hark back to skeumorphic analogues of analog devices have a special quality, maybe not for everyone or every thing, but, if you wanted to design a game and set it back in the last century then things like the QT Player or Microsoft Bob provide great inspiration.
IBM Pointing Stick #1 - 10_25_91:
https://www.youtube.com/watch?v=H6guBllqPPY&feature=youtu.be...
(Not Edwin Selker!)
Ted Selker Oral History:
https://www.youtube.com/watch?v=Wpw7Bml_XvI
>He worked for short times at Atari and Xerox PARC before joining IBM in 1985. At IBM, first at T.J. Watson Labs, then at Almaden research labs, he rose to Fellow, inventing the TrackPoint cursor control device, making major contributions to the ThinkPad notebook computer, designing artificial-intelligence help and teaching systems, designing wearable computing devices, researching eye tracking systems, and designing an intelligent "living room of the future".
(Check out his red TrackPoint lapel pin!)
https://en.wikipedia.org/wiki/IBM_ThinkPad_760
>IBM ThinkPad 760CDV - Similar to the 760CD, this unique model had a removable back cover on the LCD that would permit light to shine through for use on an overhead projector.
IBM ThinkPad 701c "butterfly" keyboard:
https://www.youtube.com/watch?v=SLj3aCfqzOM
Opening and closing IBM ThinkPad 701c with unique keyboard folding mechanism.
ThinkPad TrackPoints - how do they work?
https://www.youtube.com/watch?v=w3A7LDyizlc
Early TrackPoint prototypes:
http://www.lenovoblog.cz/wp-content/uploads/2016/02/3566815....
http://www.lenovoblog.cz/wp-content/uploads/2016/02/755cdv.j...
http://www.lenovoblog.cz/wp-content/uploads/2016/02/thinkpad...
(from http://www.lenovoblog.cz/2016/02/historie-rodiny-notebooku-i... )
I always thought that ThinkPads were done by IBM Japanese RnD centre
It could also be diminishing returns as technologies mature. Most smartphones have converged on the black slab. That may because physics and relatively inelastic customer needs define the form factor. Said another way, is a breakthrough new form worth ever larger amounts of nonrenewable resources? At what point does it stop? Do we mine the Earth into a wasteland for a single, levitating, all-knowing monolith?
Also your quote doesn't seem to support your argument. You can't claim that design is customer led, and then use an example where it's led by something else.
It basically felt like a notebook and was super interesting, even without having a foldable screen. Sadly, it didn't go anywhere. Could we have a thing that opens up like a deck of cards/fan? How about we use that back side for a low-consuption always on screen?
I refuse to think phones are "solved".
I can think of a few improvements to phones as well. Make them smaller, and add a headphone jack, sd card reader and removable battery....
There's probably some good books on the subject that I can't remember right now, I think that design in the large, has a good amount out evolution to it, I mean that in the proper biological sense. It finds one, or a few local maxima, but needs really shaking up to 'progress' from there. We have found the local maxima in the smartphone space, but then Stove Jebs will come along with a voice activated communicator that you wear on your chest, and we'll start again.
Even now, ten years later, I find myself amazed at how much of a change in the adoption of computing the iPhone has made, and how we are still trying to understand the effects, good and bad, this has on society. I still vividly remember 'chat' being something geeks do, or self-consciously using my stylus-based Palm device for todos and calendaring because I sure as hell didn't want my high school classmates to catch me in the act.
But I'm also very curious about what the next thing will be that punts us out of this 'local maxima', whether it's some reconceptualization of how we actually use these devices responsibly, a completely new device, or something I can't imagine.
I'd disagree that change is slow and conservative. In the smartphone biz they're coming out with half baked ideas all the time. I'd agree progress is slow for certain things, but then its astonishingly fast in other ways.
Trying to identify what we actually disagree about here, it seems you see a lot more order in the process? I made the point in another reply in this subthread that I see it more like evolution. Its messy, with lots of dead ends, and as soon as you start trying to generalise, the Duck billed Platypus says hello.
For every product that has gone through user testing, we have Samsung coming out with one that evidently hasn't.
As someone that work in the product design field, I fully expect that the vast majority of my ideas don't see the light of day. You have to have zero ego when it comes to discarding good but impractical ideas. My job is to come up with the best ideas that provide the most value to customers and the lowest cost to the company.
>Apple employs three recruiters whose sole task is to identify designers to join the group; they find perhaps one a year.
https://www.newyorker.com/magazine/2015/02/23/shape-things-c...
I would, however, give up some thinness for better battery life, that's for sure...
Though, if Apple couldn't fix its issues in three generations, it may be time for them to move on.
My main fear with the new switches is the durability, but since my only new MacBooks are company machines, I won’t pay should some dust disable a key.
I’m all for maximizing portability, but it’s not worth sacrificing durability and utility. That’s what tablets are for.
(Unless you use all that extra internal space for cat hair storage.)
This article alludes to a tie between design team departures and declines in sales growth.
Apple did not get big chasing quarterly profit numbers, it got big releasing game changing products and product improvements at the right time.
While this design group deserves strong regard, building AR glasses and software interface to control them is not something that a dozen people solely define, it comes from trial and error and enlightened engineers building and offering alternative ideas based on what only they could know is achievable in windows of potential release.
In fact, over the air updates, which was one of the most amazing accomplishments and features of iOS has little design at all. It’s just smart engineering that works well.
So I do not see these departures as a threat to glasses or autonomous systems because the prestige of the company combined with its quality of “taste” as jobs put it means it is not going wayward because three people leave.
they released those products over a decade ago. they got big because they took the momentum from those innovations and turned them into a lifestyle, creating “upgrade” fever and everything else that came with that. in the meantime, they became an industry bully, pressuring suppliers and vendors for more and more discounts while pressuring consumers to pay more and more for moderate iterations of their products.
I disagree with your statement completely, a lack of interface is still an interface and requires careful design considerations on the backend.
I think this quote sums it up:
Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it. - Jared Spool
They need to fix this.
I also think iPhone X and the new iPad Pro are fantastic pieces of design. As someone who used the iPad for music software, I really wish they hadn’t got rid of the headphone socket, but otherwise it’s a very well designed device.
The apple watch being held together by glue vs interlocking plate or screws although is something I don't like. It makes the water resistance fail when you are in a hot situation, like a hot sunny day, a warm shower or a hot tub.