At the risk of sounding a bit jaded I don't feel too bad about overworked videogame developers. The vast majority of them can quit at any point and probably land a job in some other sector of the industry, probably with better work conditions and a better salary.
Developers chose to work for these videogame studios. They chose the glamour of being able to say "I wrote some code for GTA V" rather than the comfort and quality of life of being able to say "I write backend code for a flower shop".
But that's not what this is. This is investors and executives who found a money pump and are pumping as hard as they possibly can without any regards for the health and wellbeing of the human machine they're putting pressure on. At some point, you have to give people the time to live their lives outside of work or the world is going to become a worse place. They become stressed and depressed, and it affects their families and friends, and and then has a ripple effect on society.
I realize that I'm playing the "blame the victim" game and I'm not entirely comfortable with that but in this case it reminds me of that guy who knowingly got in touch with a cannibal to get eaten. If you know what's going to happen and you still on your own free will and without external pressure decide to continue on that path can you really complain that things are exactly how you knew they were going to be?
Are these people coerced in any way to work for these game studios? Were they lied to? Didn't they know that AAA game development is a thankless, soul-crushing task with very tight deadlines and terrible work ethics? Because I remember having almost exactly this conversation with a friend at school more than 15 years ago when he told me he wanted to become a game developer.
I did similar after a long drawn out crunch. Decided I was going home at 10pm rather than 11-12(after being in at 8am each day for the last 6 months).
I was branded as 'not a team player' the whole team basically resented me for 'not pulling my weight'.
In summary, fuck that industry.
The real solution is unionization or fresh blood but I don't think it'll happen in the next 5-10 years. Both titles I worked on previously I'm almost dead certain the constant crunch lead to a sub-par game and subsequent poor releases. Until that industry learns that crunch isn't the solution nothing is going to change.
Social pressure, and the lack of interest (or even contempt) the developers have when it comes to unions mostly explains why such abuse is still seen as normal in the industry.
Working hard isn't an issue, but expectations like those in the gaming industry or some startups (like the one I encountered) are unreasonable and it would help if more people voted with their feet. That said, I know a lot of people in gaming have a passion for such.