OpenShot – Open-Source Video Editor
openshot.org
openshot.org
But most people don’t want to invest that much time, so OpenShot is a good solution.
I dont think OpenShot supported ripple-delete? At least I couldn't work out how to do it anyway. In my limited experience of video editing, ripple delete is up there as one of the core features I'd say (way ahead of any fancy transitions or effects).
> Instead of cutting clips and audio before then moving them around manually while being careful to snap each sequence in the right place, the ripple delete tools will take care of most of the trouble for you.
https://fstoppers.com/education/edit-your-videos-faster-ever...
Personally I have edited over 150 tutorials with Kdenlive. By setting many shortcuts the process became fast and intuitive. Except for some releases it worked well. It's great to hear that alternative editors are all improving :)
[1] http://libregraphicsworld.org/blog/entry/the-quest-for-susta...
I highly recommend using the flatpaks if available. There's enough moving dependencies that it is complicated without the flatpak.
Everything can go right on a shoot and for whatever reason the audio comes out bad. It’s nice to have a backup option for when you really need it.
Or you can use this one via lv2:
I'm running a tiny YouTube channel for a few years now and I'm regularly releasing videos on it. I need to edit and render projects in the order of 2 hours or more on a regular basis. This includes simple color grading, cutting, multiple layers of videos and audio, simple effects and transformations (and it must run on Linux).
I have basically tried them all: The MLT-based editors Shotcut, Kdenlive, OpenShot, Flowblade, as well as Blender and Cinelerra. I used Shotcut (which is made by the developer of the MLT framework) for a long time and also contributed at least a little bit, mostly with bug reports and hints where the problem may be in the code. I wanted to like Shotcut, but at the end of the day, all of the solutions were too slow, had too few possibilities to realize what I had in mind, or were too unstable.
After Shotcut even disabled the experimental and unstable feature of GPU-accelerated effects, which really helped to make it usable performance-wise, I finally gave up and tried one of the two commercial, cross-platform NLEs that I'm aware of (DaVinci Resolve). And even though - like I said - I wanted to like the open source alternatives, I have to admit that Resolve is on a whole different level regarding performance and possibilities. (Note that other editors like Kdenlive also support GPU acceleration, but at the end of the day this is a feature of the underlying MLT framework, and it showed that it was about as unstable in Kdenlive as in Shotcut.)
Maybe a NLE is just the kind of application that requires a big(ger) amount of dedicated (and possibly paid) work to really lift it to a level that actually makes it usable in the real world. Especially since the MLT framework is used by so many different editors, which appear to be developed independently, it would be worthwhile to join forces to develop one strong application and the framework itself.
P.S.: If you want to try the free version of Resolve, be aware that features like H.264 support and even audio output using non-Blackmagic-hardware is not available in the free version (not sure about the new beta of version 16), but they work beautifully in the paid version.
Davinci Resolve is some next level stuff. Yes, I can do editing in some of the others (tried shotcut and kdenlive to edit a full video with). Resolve is just so much more advanced and capable, while also being easy to use for simple cases.
I tried Lightworks first, but really didn't like the "rent" model at $25/mo. Resolve free level has worked fine so far, and their paid version is quite reasonable at $300. Lightworks was good, but Resolve is great.
I switched to Flowblade [1] and it was so much better for my needs. I could do basic color correction without crashes and editing audio is much more powerful. All in all a better program (for my simple needs).
I remember downloading it 9 years ago, but the project seems dead. [2]
Being based on the massively popular VLC Media Player, it seemed like a really promising open source video editor.
The basic problem is stability and certain aspects of the UI. You can just about do everything you need to, but if they make it a bit more user friendly, they'd win over many more users.
I have not seen any other product offering such an easy solution for serverside video editing.
Maybe we could be using ffmpeg for this. We never really explored that in depth since OpenShot seemed like an obvious solution :P
As with most open source programs, the artistic components, such as the default title templates, are terrible.
Most problems were related to (accidentally) clicking something and not knowing what it does, trying to revert the changes but messing up things even more instead. Once I figured out what to do and what _not_ to do, the process felt very polished and easy.
I think the problem is the same as with other software that are still being developed: you google the program name, download latest version and there are new features that haven't been added to documentation and tutorials yet. So you have bunch of settings and buttons that do something but to find out what they are and how they work, googling gets you to development mailing lists and where you get lost very quickly without answers.
Will definitely keep this installed and follow the development.
The UI did feel a bit slow at times, and I had other specific complaints that I don't recall now but I was happy to have an open-source video editor.
[0] https://medium.com/@sethgoldin/running-davinci-resolve-on-li...
+ Lots of builtins. Not sure where to find kdenlive's builtins.
+ Saves projects as .mlt files which uses the mlt framework which I assume can be used with other editors?
There's also [this](https://github.com/jliljebl/flowblade), which I stumbled upon a while back but have yet to try it.
However, even with such a simple project, none of the three FOSS tools were easy to use, and all were barriers to my efficiency and creativity. I then searched for commercial offerings, and am currently using Davinci Resolve, which is free for the basic version, but even the basic version is light years beyond the FOSS choices in terms of speed, ease of use, and features. As someone who uses FOSS tools (GIMP, Inkscape) for ideological reasons, I'm a bit disappointed by how large of a gap there is between FOSS and commercial video editors.
Kdenlive seemed a bit more powerful but it was harder for me to understand how to use it.
Unlike others I've never had any technical issues with openshot. I use the output preset profiles and it does great for me.
Disclaimer though, my need are very basic.
The software patents have not prevented Handbrake or OBS from being popular. They won't prevent OpenShot from being popular either.
But, aside from all that: If you are really paranoid, then use AV1 and Opus. FFMpeg is just as capable of encoding to fully free formats. Or do your final encode using a licensed product (On Mac, Compressor is relatively inexpensive - $50), and use open source software for everything else.
Then, I'll bet on AV1. Final encoder method also sounds good.
Thank you for your reply!
If these opensource projects were infringing on these codec patents, they would have been shutdown a long time ago ...
For about 10 years there's was a pretty similar / reliable SaaS offering - ShotRunner (1). Looks like it's now defunct.
Looking to try this out over the weekend!
1. https://web.archive.org/web/20111107015621/http://shotrunner...
Seems to be a good enough reason for me. Open source isn't just about price. I don't know how I'd install Resolve, but for the minimal amount of digital video editing I did, installing OpenShot was a simple task.
> P.S.: If you want to try the free version of Resolve, be aware that features like H.264 support and even audio output using non-Blackmagic-hardware is not available in the free version (not sure about the new beta of version 16), but they work beautifully in the paid version.
Makes you think - What's the use of a crippleware, even if it is free?
I had started using FOSS video editors due to ideological reasons (I use GIMP/Inkscape/Audacity regularly) and loathed to have my video edits be locked in a proprietary format, but at some point I had to admit that the end result means much more than the intermediate process, and switched to a commercial product.
ubuntu 18.04 here.
If you're editing screencast style videos (ie. not live video) kdenlive is pretty much as good as it gets on Linux but it's still waaaaaaaaay behind video editors available on Windows and Mac such as Camtasia. So much in fact that if video editing is an important aspect of what you do, it might not be worth switching to Linux over this alone.
Windows Movie Maker was an OK substitute, but it's basically no longer available.
There definitely is a market for an inexpensive quick and dirty editor. I purchased Cyberlink and Corel video editing software, but because they're more "powerful" than I need, I feel as though I need to jump through UI hoops to do simple quick cuts, which is most of the video work I do.
Even adding something as simple as a good looking text overlay in Blender was a massive undertaking and it didn't look anywhere near as nice as Camtasia out of the box.
It was also extremely slow when editing videos. Like the timeline and preview were super laggy on a basic 1080p recording of my desktop.
There's so many little UI enhancements to make the process of editing video feel really good and not buggy.
It's also extremely easy to make complex animations by just clicking 1 or 2 buttons and dragging a couple sliders[0], along with it being very easy to add great looking text overlays, tooltips, zoom / pans, transitions, blurs / highlights, etc..
Most of these things aren't possible to do in kdenlive or any other editor on Linux and it's not just a matter of "get used to the UI of the new app man!". I tried for hours. I actually spent full days (actual days) playing with a bunch of them. None of them are even comparable. Things are either really hard to do (ie. they take 5 minutes to do instead of 5 seconds) and there's so many UI bugs. It's just not an enjoyable or productive environment.
I would go as far as saying having a non-optimal video editor is even worse than having a non-optimal code editor. For the record I've recorded hundreds of screencasts and put in 100+ hours of editing video.
[0]: https://www.youtube.com/watch?v=XeSD17YRijk , This video was made entirely in Camtasia but the first 10 seconds of that video was also done in Camtasia too. I'm hardly an animation expert but that took seriously only minutes to implement by dragging a couple of sliders around without really knowing what anything did. I tried to replicate it in kdenlive for an entire day and didn't even come close to being able to do that.
I appreciate the developer's work.
This reminds me of other software package that was "free forever" but then became popular and lost its "free forever" title. (I forget the name)
How will this not happen here?
I'm just sceptical of wild claims like these. Surely if this software grew legs the devs would have to charge?
> When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.