Fantastic! What extra steps would be required to support the GBC? Do you have to provide dual palettes? Or does the GB guess? (are there other differences aside from colour? I guess for the transparent paks)
I believe I just need to assign a colour palette to each sprite and background tile but it’s something I’ve not played around with just yet. I kind of like the simplicity of the original greyscale myself but GBC is a highly requested feature so I’m sure I’ll look into it!