In the programming work you do regularly, do you think there is a way you could structure your code which would allow you to do 60% less work, without sacrificing readability? If there is, would you know? The answer was clearly yes in the web world when jquery was king. Or cgi-bin on Apache. Is it still true today? Can we do better still?
If there is, it would probably demand a critical look at the way we approach our problems, and how we structure logic and data. The value in articles like this is to point at that question. For what it’s worth, I agree with Joe Armstrong and others who have been heavily critical of OO. Software which goes all-in on OO’s ideas of inheritance and encapsulation seems to consistently spend 2-3x as many lines of code to get anything done, compared with other approaches. (Looking at you, enterprise java.)
You’re right - the problem should proceed the solution. But our tools are the medium through which we think of that solution. They matter deeply.
Not all OO works that way. In retrospect, inheritance was probably a mistake. And as far as I can tell, modern “OO-lite” coding styles focussing on composition over inheritance work pretty well. Alan Kay: “When I invented object oriented programming, C++ was not what I had in mind.”
My follow up OOP languages until 2000 were C++ alongside OWL, VCL, MFC. Clipper 5.x, Eiffel, Sather, Modula-3, Oberon variants, Smalltalk, CLOS, SWI Prolog, Delphi and naturally Java.
In 1999 I got a signed copy from the ECOOP 1999 proceedings, full of alternative OOP approaches.
We should strive to actually provide proper bases to CS students, instead of market fads.
In other comments here I explain why "object-oriented" was a too quick and bad choice for what I thought I was doing ...
Understanding the objections to various programming paradigms can help improve how you use them, by having an awareness of what others consider potential minefields. (And who knows, maybe the arguments will change your mind. You shouldn't be so quick to prejudge the material.)
Most of us work in teams. If people I work with believe something that's not true, then it directly effects my work. If the majority of the profession believes something, it significantly effects my entire career. I don't actually hate OOP, although I have criticisms, but the attitude of "if you don't like it go somewhere else" is missing the point. Criticism isn't meant to be mean or nasty, it's meant to point out bad thinking for the benefit of us all. What bothers ME is the positivity police on hacker news that thinks that "if you don't have anything nice to say don't say anything at all" applies to all of life.
How many of us actually get a choice in this...?
I mean, most devs don't really know anything else, just accept it and try to get by...
>>Clearly OOP works for a lot of people.
Something can work for a lot of people, and still suck.
>> If it doesn't work for you, don't use it.
Language and tool choices in our industry are made by a tiny minority. In fact, sometimes the people making those decisions are not even developers themselves! From that perspective alone, articles like this one are valuable.
Aside from that though, the question isn't whether OOP "works" or not. Rather, it is when it works, and for how long, until you run into a myriad of problems, such as leaky abstractions or inheritance hell. These are worth discussing. If you disagree, you can move on. No need to voice your misgivings.