Not op, but outside of C++, C# is probably the widest deployed language (on the CPU) in the game industry by virtue of the Unity engine.
The library is .NET Standard 2.0 compliant, though, so in theory it should work. It may require some extra work on the runtime side of things. As time goes on, I'd hope that mono/CoreRT or whatever the AOT story ends up being/CoreCLR converge and Unity can embrace them for all their target platforms. (Burst is also an option, but that would require a massive rework in bepuphysics that I can't really afford to do given that my projects aren't on Unity.)