SuperTuxKart 1.0 Release
blog.supertuxkart.net
blog.supertuxkart.net
I also cannot wait for openage, the Age of Empires II open source engine. https://openage.sft.mx/
https://play0ad.com/ - this is a completely open source project being built.
I wonder if this is a reference to Larry Ellison. He owns most of the Hawaiian Island of Lanai.
The openSUSE folks include it (Geeko) in the version that you find in their repositories, so that's why you might think that it is included by default.
[1]: http://www.freecol.org/.
I am still waiting for a good remake of the first Master of Orion. The science system was very clever and the absence of base micro-management left you attention for bigger points of strategy.
In most 4X games the technologies are arranged in some fixed acyclic graph. Colonization's founding fathers are different. And so is Master of Orion: the technologies are available in six ladders and you can research anything within a few rungs of your highest technology on that ladder. Each faction in each game has some technologeis randomly missing. Some technologies might not be in your game at all.
So you never knew whether you were going to get your favourite weapon systems or terraforming tech in your game. Or whether you had to trade / loot / steal it from other factions or whether you'd just not be able to acquire it at all.
There are some remakes of MoO, but most of them take their cues from the relatively much more bloated sequel Master of Orion 2.
https://web.archive.org/web/20181215171436/http://sirian.war... has some really cool write-ups and http://www.sullla.com/MOO/moo.html is a bit more recent.
If you want to play, make sure to get the latest community patch.
> Saturday, 17 October 2015
Ouch. You just made me wonder if Widelands (Settlers II clone) still exists, since I hadn't looked at it in what feels like at least a decade. It seems like it does, but development happens at a snail's pace:
I wonder how’s difficult is it to create tracks for STK...
And weirdly enough there's already a mod and a process to convert OpenStreetMap data into a track: https://wiki.openstreetmap.org/wiki/SuperTuxKart
Needless to say we are big fans and being able to play over the lan will be awesome!
Though you may want to give them a week or two before you go nudge them. They might build it on their own when they find time for it.
It's what John Carmack did with id games.
You pay the game creators for their art, or you can find free art and play the game with that.
The standard application from the Google Play store is limited in how many maps you can download and you can purchase the OsmAnd+ app for unlimited maps. Or... Get the same OsmAnd+ from f-droid :)
I quite like this model of charging users that are using the proprietary ecosystems. It sure worked on me, I happily paid for OsmAnd+ =)
It looks and feels like a game from the mid 2000s. It doesn't perform particularly well, and there isn't anything technically impressive about the game, especially considering it's been on the go for almost 15 years.
Another example is Blender, it's a bit hard to grok, but overall does the job extremely well once you get over the warts.
Even in terms of fundamentals, this game is a little... lacking. Default controls, graphics settings, UI, animations are all very early-noughties (that's without commenting on the quality of the artwork, it's actually quite a nice style and some of the assets are cool), things have evolved hugely since then.
I'm pretty sure that there will be another online version of supertuxkart.com as part of their "supertuxkart", but I've never seen it mentioned on HN.
Thank you Super Tux devs!
Go Irrlicht Engine! It says their improved version is called Antarctica. I assume Antarctica is GPL-only? I could really use an enhanced Irrlicht for my program but copyleft is incompatible.
Not sure if you can do it with the current set of utilities for Linux, but the WiiMotes themselves support going up to at least eight.
2000 was a really weird time for Linux, in hindsight. KDE vs GNOME was getting into full swing, ESR was making all these apocalyptic predictions about the software industry and people listened to him, RMS was in peak "guh-new-slash-linux" mode (https://www.gnu.org/gnu/why-gnu-linux.html), and the dotcom bubble hadn't burst yet. Linus gave the keynote at Comdex in 1999, and Comdex was still a big deal.
It's good that that era led to lots of funding and popularity and further development of FLOSS, but in hindsight (to me at least) it looks like so many distractions and heated arguments over petty differences. I mean, it still is, but it used to be too. :)
Last update on Tuxkart - 5MB (the author apologies for the size of the download)
"" "" "" SuperTuxKart - 574MB
The switch would be a great platform to sell a port on.
Does it run on Android?
Because, even to my ultra-cheapskate taste, the Sanic game still looks too lo-fi.
Edit: well apparently it's quite possible to do something to that effect: https://www.youtube.com/watch?v=XSsPDEnpFGo
Though of course the handling, tracks, etc likely still need careful tinkering.
> which took even longer than the port from PLIB (anyone remember that?) to Irrlicht in 2010
As a Linux user I can confidently say that a lot of software for the platform is rough around the edges, but SuperTuxKart is absolutely awesome.
Just seeing the word "tux" reminds me of a lot of really sub-par quality games and applications of ~2003 that people would talk about as if they were just as good as the commercial offerings.
People would seriously talk of it being "the year of the linux desktop" and "the year of linux gaming" while trying to claim that tux racer felt like a AAA game.
If the best thing the platform has to offer is ports and rip-offs of other games it's not a viable platform and it's insulting to people's intelligence to try to claim otherwise.
I'm not knocking the effort maintainers put in and I'm sure they learn from it and enjoy the process. That's not something to be dismissive of. But claiming it's superior to commercial games insults the genuine quality in games out there, and actually harms linux gaming because it reduces your credibility when talking about gaming.
It doesn't have to be AAA-worthy, the fact that it's open source is what makes it awesome. If I were looking for something proprietary and more AAA-like, I'd look at 10985 games available on the Steam store that are Linux-compatible (not comparable to 52616 available on Windows, but comparable to 18087 available on macOS).
But there are millions of kart racers out there, and many of them are pretty poor. STK is better than most of them.
Like the reason "the year of the Linux Desktop" hasn't happened is not explained by pointing out that there are a lot of OSs and Linux is better than most. It hasn't happened because everyone is using Windows and MacOs. If STK isn't comparable to Mario Kart, then it isn't good. Everyone is playing Mario Kart; that's the standard to beat.
Why would you think it's sarcasm? I don't think the game is bad at all. Modern games like action games (war, etc) cost millions to build, this is obviously a simple game, but it's on par with simple, commercial games to me.
- Nethack.
- Everything ScummVM supports. Note that a lot of AGI games are amazing.
- Current Dave GNUKem. Addictive. A lot.
- Crack Attack.
- XUV. Ok, Ultima IV has non-free data, but it's still remarkable.
- FreeABUSE
- Retux
Technically libre games may not be on par, but fore sure you'll have jewels out there.
How is that relevant to this game? The developers have put a lot of work into this game and you're posting about your experiences 16 years ago about things "people" said about games back then.
> If the best thing the platform has to offer is ports and rip-offs of other games it's not a viable platform and it's insulting to people's intelligence to try to claim otherwise.
It's hard to see any logic behind this argument. If you don't like like it, that's your choice, but it's ironic that you seem to think Mario Kart was an original game. There were only like a million racing games that came before.
Care to expand on how SuperTuxKart is superior to commercial racing games?
1. Enable developer mode
2. Enable sideloading apps
3. Download an APK of the app.
4. Your device should take it over from there.
I ~have~ had a Fire Phone, and it was fairly easy to install the Google Play Store (only because that's where all the apps are, unfortunately,) and installing Aptoide is also pretty easy, too.