Godot Engine – Announcing the Godot 2019 Showreel
godotengine.org
godotengine.org
Maybe it's possible to author files in 2.8 as long as 2.79 is on your PATH to be used by the game engine for importing? I don't know, haven't tried that yet.
Godot also imports GLTF files.
I'm inspired to give it a try myself at some point!
Competing with Unity in the 3D arena will always be a game of catch-up because Unity throws an enormous budget at that feature.
Becomomg a good 3D engine means putting a lot of effort into tooling and the related infrastructure. The runtime part of that is actually minor.
https://www.reddit.com/r/gamedev/comments/9mr9ag/godot_31_aw...
https://godotengine.org/storage/app/uploads/public/5cb/370/9...
Kinda looks like a mistake.
From the announcement post:
"We got requests from single developers working on 2D games that they would like to disable the 3D editor and nodes from the Create dialog. The reasoning is that, if not in use, they just add clutter."
[1] https://godotengine.org/article/godot-32-will-allow-disablin...
How is Godot's WebAssembly support? That is an up and coming area it could really shine in.
https://docs.godotengine.org/en/3.1/development/compiling/co...
https://docs.godotengine.org/en/3.1/getting_started/workflow...