And now stuff like F1 racing is also streamable in 4k.
And now stuff like F1 racing is also streamable in 4k.
Here's a couple charts: https://cdn.shopify.com/s/files/1/0095/4332/files/optimal_bi... https://di2vvsisz3gt1.cloudfront.net/wp-content/uploads/2018...
It's possible to design a codec to handle that kind of detail scaling internally, but I don't think it's been a big priority.
[1] (31802160)/(19201080) = 3.3125
Pedantically, 4K is 4096x2160 but UHD has come to resonate as 4K thanks to TV marketing.
However, that means nothing for live streaming as generally speaking "live stream" compression really tends to suck a lot. And as to the above, a lot of devices don't do well with 4k h.265 streams for playback, but getting better.
Also, I really don't think I'd notice going from 4K to 8K for home video, maybe for some gaming, but even then I'm doubtful. Also, I'd expect 8K gaming on even next gen's console to be closer to Wii model quality than what we see in 1080p gaming today.
That's something I kinda wish more game ethusiasts would pick up on. There's not really a such thing as "4K" or "1080P" or whatever; it's more about fill rates and other numbers and the question of how much you can push at 1080P or whatever, vs. what the developer tries to push.
There's actually a couple of PS2 games that push 1080 (can't remember if it's P or i) with the right setup. But obviously, there's a quality stepdown.
There's no particular reason other than lack of hardware outputs the PS3-era machines couldn't push 4K games. They'd just have to be very, very simple games. I recall being impressed in the PS2 era by Katamari Damacy, which seemed to be one of the few games of its era that noticed that if you only allocate like 10 polygons and a teenytiny texture for a game world object you can have a crapton of things happening on the screen, at a high frame rate, and build a game around it. I can only imagine what a full-powered, brand-new Katamari Damacy would look like on even a Switch today.
Though, I still tend to mostly use 720p h.265 for TV watching as, again, it's "good enough" that I often don't notice too much. 65" TV at about 10' away. I do notice from 720p to 1080 and from 1080 to 4k (UHD). It depends more on what I'm watching. Some settings are better on some content, and as I mention I actually like the way h.265 degrades (often blurry in the background) vs blocky h.264. (facial hair for live motion is my guide)
https://support.video.ibm.com/hc/en-us/articles/207852117-In...
https://www.howtogeek.com/338983/how-much-data-does-netflix-...
https://help.yitechnology.com/hc/en-us/articles/115005742328...