These proposed changes continue in that vein :)
- As the post notes, `any Shape` is the same as Rust's `dyn Shape` - both languages originally allowed you to write simply `Shape` (i.e. a trait/protocol name) to get an existential type, but later decided that was confusing.
- `some Shape` is the same as Rust's `impl Shape`.
- `Shape<.Renderer == T>` is equivalent to Rust's `Shape<Renderer=T>`.
(This is not meant as a criticism of Swift; Rust has copied some things from Swift as well. Just interesting to note.)