Don't click it - Website navigation without mouse click
dontclick.it
dontclick.it
It might be a clever implementation, but understand this: I browse by opening up to 30 or 40 tabs, then skimming through the first ones while the later ones load. I can touch and flick through literally 60 to 80 pages per minute. (edited: I said hundreds, but that was an exaggeration. However 60 to 80 is conservative when I'm in fast search mode)
You want to slow me down? Don't expect me to visit again. OK, I'm not normal, and I'm not average, but I'm incredibly frustrated by this interface.
Its kind of funny: computer programmers browse the internet the way an operating system does IO.
Their 'Hey, I told you not to click but you did anyway' screen is not only annoying and headache-inducing. In my opinion, it could also be dangerous.
Reminding oneself of http://www.w3.org/TR/UNDERSTANDING-WCAG20/seizure.html from time to time is a good idea.
Okay, so I'm looking at this thing, and moving the mouse moves this mouse on the page... WOAH.
What? The page changed? I wasn't even done reading the last page. I don't even know what page I used to be on. The back button does not seem to work.
Things were moving underneath the text I was trying to read while confusion was being generated far faster than any enlightening design. Page changes were also very upsetting, I don't want to be nauseated as I try to explore a website.
And I certainly want a way to go back to where I was if I accidentally move the mouse. A click is a commit to do something. Apparently on these pages I can commit to doing something by merely moving the mouse, and there's no way to go back if I do something I didn't mean to commit to! Whats worse, I had to move the mouse to see things more clearly, because the page as-presented was not as clear as it might have been.
I never learned how it was better.
I only lasted on that site for about 45 seconds. I saw some "aren't these mouse gestures better than clicking?!?!" examples, but to me they just seemed like roundabout ways of... clicking. Obviously mouse gestures can be more powerful, since a click is basically "execute the action represented by the glyphs underneath my mouse pointer" while a gesture can be "do any number of actions irrespective of where my mouse pointer currently is", but this site didn't seem to take advantage of that.
I have spent a lot of time as a UX architect trying to reduce the chaotic mess of mouseover frenzy, and here comes a site that is all mouseover frenzy.
Gestures are even worse - they take what would have been an intuitive behavior -- clicking, typing a command, pressing a clearly labeled button -- and replace it with hand waving that you have to memorize in special patterns as if you were waving a magic wand.
It's a clever design, I'm glad he did it - I would just never want to navigate an entire site that acted like that.
When I saw the label of a "clickless" interface, I immediately thought I would constantly be dodging popped in elements trying to get at other elements, but this actually happened far less often than I anticipated, mostly because it was designed fairly well for that use case.
I think in general, mouse intent elements, such as pop up menus on hover, are hugely frustrating on 99% of sites. Just now I was trying to close an ad on the bottom of a youtube video, but the resolution pop up kept jumping in the way. Navigation menus are frequently the same way, they pop over other content without you intending it to do so, and then its frustrating getting them out of the way.
Personally, I dont see the benefit of trying to guess what the user is trying to do by where theyre hovering, but a lot of sites do this anyway, and with some disregard to the side effects.
At the very least, this site offers some interesting paradigms for a clickless UI, and illustrates a somewhat thoughtful design around that interaction.
I personally found the site to be intuitive; although, Areas, a click-less shooter (http://www.kongregate.com/games/Ridiculous/areas), did a fine job of teaching me to inhibit my urge to click everything.
This is not an improvement. This is horrible usability.
I thought this was supposed to be a UI design that doesn't require the use of the mouse.
if anything this would be HELL for anyone lacking full motor skills
...oh, wait.
This specific implementation is closed (Flash-based), heavy on my bandwidth, slow and generally not too appealing.
I sure hope not. Anyone who builds click-less based sites had better be prepared to lose all mobile users, or develop two entirely separate front-ends.
Clicks are important. They're not going anywhere.
Clicking is the fundamental way we interact with physical objects, unless we figure out how to read minds later. Clicking with mouse mimics this.