Probably no, we can't stop having some of that. We can have her alternative, and, in fact, a lot of space combat in movies and TV is not resolved that way (both because it involves highly automated maneuver and targeting, and because, especially for combats that determine the outcome of the story, it is resolved by a social or technological advantage, often one provided by the quest making up the body of the plot, not by maneuvering or targeting (except to the extent that technical or social advantage impacts those abilities.)
Totally removes all agency from protagonists. Every fight becomes a deus ex machina - "welp, our targetting subroutines continue to be superior to their maneuvering systems so they died. Hooray us?"
Or I guess more probably just a numbers game: "welp, our effective weapons range is larger than theirs, so that's that" with an MCRN exemption clause.
Sounds like a book by Iain M. Banks.
I suppose that's why so many contemporary thrillers or even far-future science fiction movies devolve into hand to hand combat for the climactic showdown. It looks more interesting. (Though personally it makes me groan and want to throw things at the screen.)
Other sci-fi, maybe.