Understanding Pac-Man Ghost Behavior
gameinternals.com
gameinternals.com
“To give the game some tension, I wanted the monsters to surround Pac Man at some stage of the game. But I felt it would be too stressful for a human being like Pac Man to be continually surrounded and hunted down. So I created the monsters’ invasions to come in waves. They’d attack and then they’d retreat. As time went by they would regroup, attack, and disperse again. It seemed more natural than having constant attack.” - Toru Iwatani, Pac-Man creator
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html...
Also you should do Sonic next. ;-)
http://info.sonicretro.org/SPG:Solid_Tiles#Slopes_And_Curves
It also remembered me of that talk about collaborative diffusion which used pacman as an sample application. http://en.wikipedia.org/wiki/Antiobjects
I also had some issues with the sheer number of incoming requests overwhelming my server that I've got the images hosted on, but I think I've got that resolved now.
Twin Galaxies released a number of statements about misleading/inaccurate things in the movie: http://forums.twingalaxies.com/viewforum.php?f=86
I've heard that the documentary "Chasing Ghosts" is very good, but haven't had a chance to watch it yet.