Chicago Has Become the Nerve Center of Competitive Pinball
atlasobscura.com
atlasobscura.com
Monday Night Pinball in Seattle now has 26 teams with 10 players each, plus a massive pool of substitute players. We've grown to the point of splitting into upper and lower divisions with promotion and relegation.
https://www.mondaynightpinball.com
And that's just one weekly event. There are a ton of events:
Selfie leagues are fun for beginners, you can play at your own pace and snap a selfie of your score and submit it online. There are selfie leagues in San Francisco [1] , Oakland [2] and South Bay [3]
But that's just the tip of the iceberg! There's also a more competitive league, the SFPD [4] as well as a fun team league style format [5]
It's a great community and there usually ends up being a tournament of some form almost every weekend.
[1] https://orangenex.wordpress.com/2016/02/22/san-francisco-sup...?
[2] http://oaklandpinballwarriors.com/
Is game dev still happening in Chicago?
Happy to report they’re doing very well and releasing as great of fighter game as they did back in the good ol days :)
Only a few of those companies seem to be actively hiring.
Midway closed (and part of it became NetherRealm), there used to be an Electronic Arts office, a Disney Interactive office, Robomodo, Sega was around when they did arcade games, Game Refuge might still exist but it's barely still kicking, Yuke's used to have a satellite office here but that shut down, probably a bunch of others, but nowadays it's difficult to be a game dev and live in Chicago. Part of the reason I'm not in the industry anymore.
Surprisingly few places seem to culturally benefit from the presence of companies. But I guess selling heavy equipment for public use helps.
Can't wait to see the new Stern tables at the Midwest Gaming Classic in Milwaukee this weekend.
The DVD version of the game was the only title to receive a 0/10 score from Official UK PlayStation 2 Magazine.I always maintain it is the best bar in Chicago, and EASILY the best arcade bar.
edit: arcade/video games instead of pinball/arcade.
On a serious note, I played a lot of pinball growing up, it'd be nice to find some old favorites and new tables to play on.
My family actually fixed up pinball machines/arcade cabinets and resold them while I was growing up, so we had a bunch of them in the house.
If I had the space, and demand was still there, I'd probably have started doing it myself by now.
Space, however, is not there anymore. I have more space than I strictly need, but certainly not enough for cabinets and pinball tables.
My inner (and outer) nerd loves everything about this paragraph. I’ve never played a Deadpool machine but with my moderate knowledge of the comic and my past experiences playing other pinball games I can imagine in my mind’s eye what the sequence looks like.
Kudos to Lindsey Quinn.
Stern Electronics went under in the 80s and folks ended up at Data East, then Sega. Eventually Sega got out of pinball and sold the assets to Gary Stern, Sam's son, to form Stern Pinball. This was about the same time Williams got out of pinball, and I think their assets ended up at a German company.
Gary Stern started Data East Pinball with the remains of Chicago Coin (and then ripped off the electronic design from Williams). DE did indeed become Sega and then became Stern in 1994.
Williams shut their pinball division down in 1999 and the assets have been licensed out to various entities in the 20 years since. The remaining slot machine company (WMS Industries) was purchased by Scientific Games in 2013. SGI also owns...wait for it... the remains of Bally Gaming.
Wes was a pinball engineer at Stern and took us to the factory late night and we played games for hours.
My coach and Wes were extremely impressive players — they would put in a quarter and walk away hours later with dozens of free games racked up on the machine.
One of my favorite memories from my early twenties.
So you have any of several sequences available at a time, offering different possibilities (advance toward multiball, set up a multiplier or bonus for a later ball or even a later game[!], go for some really high-scoring combo, activate extra ball, one or more "story" lines of actions to complete at any time, and so on). You might go for high score, you might go for "finishing" the story, some personal challenge ruleset. It'll affect what you're trying to do.
But it's also a hand-eye coordination game, and one of carefully physically manipulating the machine to bump the ball this way and that, so things don't always go as planned and you're thinking of contingency shots, or just trying to get the ball back under control, or shooting it one place because you need it to be somewhere else to make some other shot.
Most machines have some tricks to discover. Intentionally "flub" your plunger shot at the right time on Addams Family to lock a ball for multiball in The Swamp, for instance. Better to wait out some mode to technically complete it rather than trying to do what it wants for extra points, because it requires some risky shots or puts the ball on a part of the table that carries a high risk of a hard-to-stop drain. That kind of thing. Plus stuff you just have to figure out by lore (hold the ball for a bit to stop temporarily stop The Power long enough for one shot on Addams Family, say).
Then there's the feel. Every machine's different. Some have great flow (and that might vary by player), some have awesome theme, some have an incredible melding of theme and play—take Black Knight and its sequel, Black Knight 2000, in which you're "dueling" the Black Knight, which is both a fictional robber-knight and the machine itself, which taunts you ("give me your money!"), with the board structured such that you're on the "offense" when the balls on the elevated, upper playfield with a secondary flipper, and "defense" when it's on the lower board and at risk of draining, but that's not explicit, it's just a natural result of the theme and board design coming together.
So, for competition: physical skill, thinking on your feet, planning, knowing and having your shot timing down for the particular machine. And you can still have an "on" day or an "off" day, just like anything else. I'd put it up there in complexity with your average competitive FPS, certainly. Shares a lot in common, in fact.
Plus, even on machines where the two flipper buttons are the only useful inputs when the ball's in play, they don't always only control flippers. Watch the lights :-)
The latest addition to my collection is from 1976 and I have yet to do all the sequences, which is pretty impressive as it's an EM(electromechanical) machine. Ive spent at least 12 hours trying.
Japanese candy arcades are fun to collect and play also.
But just walking up to a game will not reveal the depth to you. I suggest playing a game, the look up a tutorial from Bowen Kerins on YouTube and prepare to have your mind blown (both the rules/strategies and his skills). In fact, if you have the time, first watch Bowen’s tutorial for Star Trek (https://youtu.be/wYZuLK6ShUk) and then watch Elwin achieve the impossibly difficult final wizard mode “5 Year Mission” (https://youtu.be/3xXkefqUlnw)
White Water mentioned by another poster down a ways is a decent starter machine—complex enough, plenty to do to keep you busy for a good long while, but not killer-difficult (Black Knight 2000 would... not be a good one to start with). Depending on how the it's tuned it can have a couple "cheap" drains but they're avoidable with good flipper handling—carefully catching certain returns rather than letting them bounce, that sort of thing.
Theater of Magic's good. Fun theme, doesn't just love to throw your ball down the drain all the time, tons to do, but you still have to be aiming & making shots or you won't get much done.
Medieval Madness has a nice, straightforward, fun theme and set of sequences. It's a bit like Attack from Mars, actually, but I'd call it the less fiddly of the two, if that makes sense.
That being said I've never heard of competitive pinball before, and it surprised me as well.
[1]: Robotic arm traversing the squares sequentially, press button to pick up piece and press again to release.
http://www.caextreme.org San Jose