Maybe I'm just a curmudgeoney old man (though I'm only 26), but older games just have this more genuine feel. They play the way they play, and while they often have rough edges, I don't get the same sense that they're trying hard to keep the player engaged. I get this nagging feeling that modern "games as a service" have this relationship with the player where they keep them engaged enough to be sucked in but refuse to have a cathartic conclusion. I've grown to appreciate games that end and say "that's all folks".