BioWare Working Staff to Tears and Calling Its Mental Abuse “Magic”
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On a somewhat unrelated note, I think that the idea of big budget games is demonstrating itself to not be such a good business practice. I feel like more and more AAA games are collapsing under their own weight. I've been playing the total war series since childhood and I actually feel like the widening scope of Rome 2, Attila, and Warhammer have actually made the experience worse. If I look honestly at the games I enjoy most they're actually much more focused and narrow. I'm planning Sekiro: shadows die twice now and it really demonstrates that less is more. The game added a few things, namely stealth and much greater mobility through grappling hook. But it cut out effectively all gear and armor, drastically simplified weapon upgrading to just one incrementing value, eliminated the stats system. Multiplayer was also removed in entirety. It largely cut more content than it added as compared to the Dark Souls series and the game is better for it.
I came to this conclusion years ago when I was interested in the 'spiritual successor' thing. The same person/people make vaguely similar games that would have been sequels, but aren't due to IP laws. Examples:
1. Chris Taylor (made Total Annihilation, then Supreme Commander)
2. Chris Roberts (made Wing Commander, then Starlancer/Freelancer, now Star Citizen)
3. Ken Levine (made System Shock, then BioShock)
(I'm not clear on the exact names, but when companies break up, the same thing happens):
4. Former Blizzard North people made Hellgate London and Torchlight
5. Former Lucas Arts people founded Double Fine and Telltale
6. Former Interplay people founded Inexile and Obsidian
7. Former Rare people made Yooka Laylee
It's kind of like watching several mutations and species compete and die out, then resurrect. It's a shame that people often lose jobs in the process, but I think it helps make better games in the end.
While there are stories of teams launching great games in genres they've never touched (e.g. Minecraft, GoldenEye 007) such endeavors probably fail more often than they succeed.
Bioware products are an exemplar of what happens when you treat your staff like crap, and all the senior people take their ball and go home.