Timed exclusives on a store that many people outright _hate_ is going to increase piracy, without a doubt.
Epic Store is... Not a quality experience and its exclusives are not solely from the publisher that runs the store.
So why do you think Epic can’t do the same thing?
That upsets people, and rightly so. Epic is using their cash to complete, and are trying to replace something people love with something worse.
But this is the point: the fact that Epic is making "something worse" might be true now, but will change in the future. This is precisely what happened with Origin for example, at least in the perception of gamers.
So? Guess how EA has so many "original" games to begin with? Sounds like people are disgusted because cash bribes sound icky.
Steam popularized always-online DRM. They attempted to monetize mods. They wrote the book on in-game item trading with TF2 and CS:GO, even if it meant that a bunch of underage kids were effectively becoming gamblers. Steam is not your friend, Steam is a business selling videogames and offering online services.
Most importantly, Steam is more than perfectly capable of fighting back if they see EGS as a threat.
Epic's move worries me. They are spending a lot of cash for exclusives. How do you think they expect to earn it back? I doubt their plan will be in my interest.
If I'm going to suffer DRM, then at least the service should provide value adds that make it worthwhile to me. Reviews, cloud saves, good networking, mod management, et cetera.
And I’m not sure why you expect a new service to have all of Steam’s features from day one...
So it doesn't have Steam's features. I have no obligation to support a billion dollar corporation compete against another, at the expense of my own quality of experience.
Gamers have a very short memory, although to be fair many are probably too young to remember Steam's launch. On the other hand they also seem to have very little impulse control so game and platform boycotts never seem to work. I expect that Epic's strategy is going to work perfectly.
You have a fair point about many gamers having short memories. Many however do not have short memories. I suspect we're older though.
Origin is actively avoided (to the point of avoiding EA's games completely), Ubisoft's Uplay will work with Steam, and Bethesda's launcher was immediately uninstalled after the debacle which was Fallout 76.
None of my friends (that will admit it, anyway) have the Epic launcher installed. They are all frustrated that games they're excited about ("The Outer Worlds" and "Borderlands 3") are timed exclusives on Epic's launcher.
Some of them are very hung up on the fact that Tencent owns a major stake in Epic Games (between 40%-50%). They have seen how China deals with games (WoW in China is the biggest one, game consoles not being legal in the county until recently) and the Internet (Great Firewall of China) and are in no way interested in allowing their software on the machine. Further, it has been observed that the Epic Launcher performs behaviors that behaviors they consider shady[1].
Personally, I won't play any games that are Epic Store exclusives. Not because I have any particular anger toward Epic (I've loved Unreal Tournament for a long time), but because I already have a large backlog of games on Steam, I'd like to keep everything in a single launcher, and by the time I have my backlog cleared, these games should be on Steam and a GOTY version will be out that has all of the DLC included, or if they're not, something else that I care about more will likely have come along.
[1] https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_g...
you mean behaviors entirely consistent with a browser process? https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_g...
Yes, it's a webview. Yes, it's also making requests that are not transparent to the user. Yes, it's a bad thing and it is an issue no matter how many times apologists try to downplay it.
alll the major ones use some sort of a webview. uplay and origin are essentially electron apps (js + chromium wrapper). steam uses a webview for its community/store page.
For me, the deal breakers are:
1. No user reviews.
2. Refund system is allegedly horrible and unreliable.
3. No cloud saves.
4. No mod workshop.
5. No forums.
6. No store-provided, NAT-punching, low latency networking.
The last three have made for many of my best gaming experiences in recent years
I've been burnt by this, most commonly with multiplayer games that only work with bankrupt company's server.
seems to have originated from here:
https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_g...
and is alarmist at best. see: https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_g...
For movies or TV series you need to have a subscription. That is the thing that costs money, even if you don't use it. People don't want to have 3 or 4 subscriptions, so that is why they pirate.
This is not a problem I see happening for games.
I'm not going to end up pirating games because I mostly play F2P hat simulators, and the singleplayer games I care about are all available on GoG.
It still all feels quite user-hostile. I can't think of a solution though.
The games that are out of this are those that need online accounts to play.
I'm not sure how significant "any added friction increases piracy" is in terms of numbers.
IMHO:
GFWL: awful and hated, dead now
UPlay: awful and hated
Steam: best in class and loved
GoG: second best in class and accepted
Origin: good and tolerated
Blizzard: good and tolerated
Epic: awful and hated
The Steam library update had been years in the making.
I have a cron job that backs up my library every two weeks via lgogdownloader
What's so bad about uplay?
* Client performance
* Similar to Origin, part of the motivation is so the games don't have to compete with the price of games on Steam, so end up being more expensive.