EC sends Statements of Objections to Valve and five publishers on “geo-blocking”
europa.eu
europa.eu
Time for geoblocking to go away
Just because you can buy a car in Iowa and drive it to California, it doesn't mean people in Iowa have pay the exact same price for it than in Cali.
Same goes here - EU doesn't force you to price thing the same across all countries. But you are just not allowed to ban people from buying a thing in one EU country and take it to another - this is the CORE tenement of EU's single market and without this limitation, the EU single market cannot exist.
Banning customers from being able to shop around for lower price of a good they want is also an egregious voilation of core benefit of free market capitalism.
Charge different prices for a downloadable digital good and allow customers to shop around, and you have a de-facto one price for everyone scheme: the lowest price of all the regions.
If someone voluntarily pays a "France" price rather than an "Estonia" price, you could achieve the same thing by setting up a pay-what-you-want cart with the Estonia price as the minimum. There are many sales tricks that can be used to persuade people to pay more (up to their willingness to pay), that would cost you nothing or next-to-nothing, to get more money out of customers even if they are only required to pay the Estonia price.
If someone in market B can by clicking over to a different storefront for market A then logically the vendor will no longer offer the good at the lessor rate in market A.
They will have to figure out what price maximizes revenue in both and it will surely disadvantage buyers in market A because the vendor gains as much for one market B buyer as two market A buyers.
If 40% of your buyers are from poor land then losing every one of them is as costly as dropping richland users prices by 1/3.
What if the vendor offered coupons available only locally to make it more feasible to differentiate prices while keeping stuff portable?
'Student discount' is the same sort of thing, and common across Europe.
With digital downloads, and even physical games, that's not the case: I can buy my game in Czech Republic and have it mailed to Denmark (to stick with the example someone else posted) with minimal friction.
I have no idea what's you're talking about. Interstate travel is legal, and interstate purchases or transfers for cars is very common.
Even if there is no regulatory hurdle, there's a significant practical one, which is getting the car over.
(Also, I wish I hadn't been down voted without a response. If I'm wrong, correct me.)
example:
If there are five potential customers and the maximum sums they are willing to pay are: 60€, 50€, 30€, 30€, 25€, what is the single price that maximizes revenue and profit for games?
price revenue
60€ 60€
50€ 100€
30€ 120€
25€ 125€ <-(These are general questions, I don't necessarily mean that you are pro-globalization.)
Remember that Norway and Switzerland are part of the EEA, so geoblocking affects them too. Although I am somewhat skeptical of those lower numbers, but the difference is there.
I heard people buy those cheaper games and activate using VPN which will be dealt with sooner or later I suppose. If you really really stretch it, can go as far as tax evasion I suppose as you virtually "import" a good into EU and don't pay VAT which you are supposed to pay here but no in other regions.
If its something few people do then those few can profit maximally from being savvy by paying poor nation prices on games while enjoying the benefits of being citizens of rich nation.
Imagine prices of games would increase 3 times, i.e. one 60$ AAA game would cost 180$. It would be the equivalent raising prices to us/eu level in those countries.
There will be a fraction of people able to buy it and you will get gray/black market with dvds or flash drives where you would get a bootleg copy or just piracy.
In theory if you want default on all your bills and go live in the woods you can afford to always sell your product at 1 or 2 units until you go out of business but in reality you are out 150 units before you start.
So in insert rich market you sell 30 units at 5 units each
in not so rich market you sell 20 units at 4 units each
in poor market you sell 20 units at 2 units each.
You come out with 200 units or 50 units profit!
So if you can sell for 2 units in the cheapest market why can't you sell it to everyone at that price? Because it wouldn't pay for the sunk cost of developing the product in the first place.
Nothing is priced based on the cost to create its just the lowest possible floor for the price in the absence of other costs.
Software has a floor so close to zero it might as well be zero but a high cost to create the initial copy.
- there are also poor people in rich countries, but they are offered a price based on a country global metric
- smartphone applications in app stores are also software development, but they are not priced according to geolocalization as far as I know (correct me if I'm wrong)
This is discrimination based on countries, and it's unfair and economically unsound from my point of view. This definitively looks like a shady scheme to make more money justified by a biased reasoning.
Those are expetions rather than the rule. I don't see any way of getting rid of them other than requiring you to submit your tax return when you buy a game. For a $60 purchase, country of residence is a good enough metric.
> smartphone applications in app stores are also software development, but they are not priced according to geolocalization as far as I know (correct me if I'm wrong)
Apps are also mostly < $10, so affordability is less of an issue.
Beside the fact that I find your formulation dangerous ("getting ride of them [poor people]"), what I am suggesting is to base the price on the production cost + a margin for that specific good, which is a way to not discriminate between purchasers. This would better respect everyone's privacy.
> Apps are also mostly < $10, so affordability is less of an issue.
Maybe that's the future
"getting rid of" was referring to "exceptions", which include both rich people in poor countries and poor people in rich countries.
>what I am suggesting is to base the price on the production cost + a margin for that specific good, which is a way to not discriminate between purchasers. This would better respect everyone's privacy.
So basically, "everybody pays the same price"?
Tech is literally the land of provided utility, it doesn’t cost much of anything to shift some bits around.
> If they are able to sell to a lower price to a given country, why would they not sell at that price to everyone else ?
Because they'd make less money
Also blocking would be not allowing someone to buy from your store or not use their purchase in a portable fashion not giving different users a different individualized price break.
Example many retailers send out individualized coupons to customers already, presumably some customers who appear more likely to respond to such coupons by spending more are more likely to be given coupons.
Hear hear, mister big shot.