If that topic interests you, I can recommend Weapons of Math Destruction by Cathy O'Neil, and Algorithms of Oppression by Safiya Noble.
I'm a programmer myself, so I understand if people are initially defensive about these topics. But it's important to me that I never write software that's harmful to people, so I try to check my biases as I create software to avoid these more insidious issues. It's easier to spot issues that may arise due to programming machinery that could crush a person, for example. Or software designed to estimate fuel usage for an airplane. It's much more difficult to spot inequity of minorities in software.
There's plenty of examples out there of biased AI in response to biased training sets.
If you're more interested in the dystopia that must be created in order to "win" SimCity, here's a couple of interesting articles. (I think they've been shared here before.) By taking the game to its absolute extremes, it becomes clearer what the simulation considers most important and valuable, thereby laying bare some of the biases inherent in the game's design.
https://rumorsontheinternets.org/2010/10/14/magnasanti-the-l...
https://www.vice.com/en_us/article/4w4kg3/the-totalitarian-b...