Show HN: Gamification.org - Open Source Game Mechanics
gamification.org
gamification.org
I harbored a tiny hope that this website would give me a progress bar for reading through it and that I could earn achievements for becoming knowledgeable in different areas of gamification. In addition, when I read about the collaboration, I thought it would be neat to earn collaboration points as an encouragement to share ideas and maybe get some badges that represent my gamification expertise.
I came away slightly disappointed and not surprised; gamification requires a bit of thinking about what behaviors you want to encourage from your audience. Because I do not see how this site can benefit me, I do not feel encouraged to play, er, contribute.
It would be great if the site about gamification used gamification, stood forth as an alluring example. Nice start, though. Humor aside, I genuinely am interested in looking through some of the material and seeing what I can learn.
I'm not saying artificial rewards systems are without any merit (e.g. check out the way people react to karma scores in places like HN), but I've seen no indication that this new buzzword has provoked any sort of actual intellectual interest in this stuff -- more just a race to add badges to everything.
Edit: And there's the downvote for raining on the parade! Shocking.
I say this as a founder of a "gamification" or "game mechanics" 3rd party service provider. Unfortunately, the term is now lodged in our vernacular, I'm afraid.
It's also not clear to the un-initiated what on earth it's all about... the first page just launches into text with no explanation. It took me a second to get my bearings.
The real question in my mind is this: What causes X behavior in my audience? The good guy in me wants to make things fun for people, to arouse excitement and enjoyment. What arouses these emotions in them?
Thus is gamification more of an art. You cannot just add some points and badges to a product and expect it to take off. You must appeal to the pleasure centers in ways that make sense.
It is interesting to see listed on this site what kinds of things have been proven to cause these favorable reactions in people. Maybe there are some fundamental concepts we can derive from the long lists. Maybe we can boil them down to some core principles vaguely reminiscent of Skinner. With this study, we are going to learn more about ourselves, our base, instinctual needs.
This is cool stuff. Why should anyone hate it? Perhaps there should be a disclaimer: "Don't read this as a list of TODOs. Read it as a guide towards proven motivators, and adapt what makes sense for your needs." This whole thing is entertainment. And as in all entertainment, various motivators will come in and out of fashion, be great today and boring tomorrow. This is a moving target.
> Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
So calling it "Open Source" is misleading, I think.
Also, patents aren't so much about "what's patentable" as "How much are you willing to pay lawyers to uphold/get tossed out a patent"
Whether those patents remain valid is another question entirely. In 2007, the Supreme Court struck down the ridiculously low bar for patenting business methods and software processes, which includes most game-related patents.
All the web material and notes I looked for said otherwise. The actual patent website is abysmally unhelpful. I'll have to take your word for it.
I applaud the idea, but perhaps there is a better term?
A simple static website with the What, Why, and How as a portal to a better, light weight, CMS would be far more attractive.
Two others:
* I believe the first one was the Game Ontology Project at http://gameontology.org/, which takes an approach somewhat tilted to the formal-analysis side.
* The biggest one with the most contributors is probably the videogame subsection of tvtropes: http://tvtropes.org/pmwiki/pmwiki.php/Main/VideogameTropes
It's all I hear now.
However the "What is Gamification?" is a much better first page than the home page is, with respect to explaining things.