Less Pizza, More Yoga: E-Sports Embraces Traditional Training Methods
nytimes.com
nytimes.com
Today, this is completely different story. When I’m talking with people who are still in esports and read news articles about current teams, they mention to have personal fitness couches and mental couches and I think it’s necessary for success as you can see application of these practices being successful in other sports - Tennis, Golf, etc. It’s even more crucial for team-based games (LoL, CS, etc.) where team chemistry, health of team members and ability to time your focus on the particular events are all important aspects for the overall success. I even heard that there is a professional LoL team which has a “synergy” coach who is dealing with day-to-day problems of team members and help them to resolve conflicts between each other.
It is incredibly hard to have consistent results on e-sports tournaments.
Edit: Grammar + Wording
Most probably love the game, but having been a semi-professional CS player myself in the past, it very much feels like "work" sometimes.
> it's what you would do anyhow if you weren't being paid for it.
Much different scrimming for fun or playing matches with your buddies/team mates/pub stomping versus practicing very detailed specifics or scenarios, or testing different team compositions and strategies over and over and over again.
You can work harder and harder at a game but not end up better than someone with superhuman reaction times despite a lot of hard work. Also, the game changes due to patches and content updates - all that work you put in for a year understanding a mechanic might be for nothing at the drop of an update.
Even implying they do is blasphemous.
People love different things. It’s how you get masters at different crafts. Some people love solving things and some love creating... programming is both of those.
I can't, sorry. I'm pretty into playing games (though by no means a "gamer" in the sense that it controls my life, etc.) but I will often choose to program rather than play games in my free time.
You are a casual gamer, but in this context you are as much of a gamer as a random board game player is one compared to Magnus Carlsen.
Watching something compile, link and pass all your test cases after you add a new feature is a pretty big dopamine rush in of itself.
I don't think this is true. To reach the highest level you need more than passion: you need dedication and discipline.
If you only practice when you feel like it then you're not going to practice as much as someone who has a set schedule they stick to no matter whether they're enjoying it or not.
Not only that but practice or training is much different from playing and often not at all enjoyable.
I would hope that all musicians love music, but practicing is usually very tiring and not fun. My current teacher always says that if you're practice feels completely painful and hopeless, you're probably doing it right.
One of my friends trained with one of the top players in the world in her sport. When she wanted to take it easy because she was on her period, the coach, also female, said she should keep going. That dedication could be the difference between being #1 and #2.
E-sports should drop the 'E' moniker, because the 'E' part is less significant than the 'sports' part. People think playing games is less taxing and less skillful than a 'real' athlete's work, but it's not. The same level applies, upto and including the revenue model.
What you are saying is no different than any other traditional sport. Take ice hockey goalies. In recent years they've become more athletic to the point that their bodies do things that non-goalies can't. How is that skill relevant or transferable outside of the game? Name a position in any sport and there will be close to zero relevance to the real world.
Even chess, what I consider to be very early precursor of eSports, depends on a narrow set of skills that you can't easily abstract into real life situations.
If you dedicate years to honing your Starcraft 2 skills, but consumer interest shifts to Overwatch or Destiny, can you retrain fast enough to compete at a similarly high level?
In IRL sports, the rules of a specific game don't change. Neither does the size of the field, the goalposts, the ball itself. So as long as you're able to improve your physical/mental focus, you can improve your performance. That's not the case when multiple variables around the game itself are changing.
Also, the skills are more transferable than they'd first appear - for example, several players have been competitive in more than one FPS game. Plus, streaming, analysis, coaching, and commentary are becoming quite lucrative.
So, it does happen, but you’re right in that the skills are not easily transferable. The only thing that is, is your dexterity.
Is there a whole host of ex e-sports players making a professional living off poker? Or are these guys outliers?
The odds of someone waking up some day in a world where competitive FPS ESports have vanished is probably roughly comparable to the odds that someone wakes up in a world where competitive hockey has vanished -- that is to say, unlikely enough that's it doesn't seem to be worth worrying about.
The future might be AR/VR games. If you spent your whole life using keyboard and a mouse, you're gonna have to get used to the new interface.
I think the teamplay and drive many of those players have is transferable. You have to let the video game run your life, like any other sporting professional. The mouse movement, keyboard habits and reaction speed are also all mostly transferable. At the end of the day I think its mostly determination to switch and time.
Well, if you're making the argument that these pro gamers are worse off because they spent a large portion of their lives for skills that aren't transferable and won't result in a long term career, then if you accept that sports skills aren't transferable as well, same argument would apply to athletes given average NFL career is like 3 years. You could say they are better off because they make a lot more money for that short period of time, but you would also have to consider the odds and expected value of "trying to go pro" given average genetics.
edit: meant to reply to parent
I was a pretty active competitive player in Street Fighter 4 in my local scene. I spent a lot of time learning intricate things about the game. I knew so many different situations that could happen in the game, and due to my experience I was able to come up with appropriate responses. Those are the things that can't be learned from a video tutorial or a written guide, because they are simply too minute. As an example, some of the longer combos can have their later hits miss if you start out too far from the opponent. But the fine line between close enough and too far is very hard to gauge.
Then Street Fighter 5 came out, and all that accumulated knowledge had to be thrown away. That was one of the reasons I gave up on competitive playing, couldn't really deal with going at it again only for all my knowledge to get invalidated later on once more.
Many "good" hockey players never make it to a pro league and end up sitting behind a computer somewhere. Even if they do make it pro most sports performers have a prime age where they start to lose their edge. I am not sure that when one thinks of something that is in high demand hockey goalies comes to mind.
Imaqtpie was dota, now league.
So yeah, they do adapt, and quickly.
Chris Carter was tied for the 6th most home runs in baseball from 2013-2016. If he was born 10 years earlier he would have been one of the highest paid players in the sport. Instead he was cut after the 2016 season, was only a part time player in 2017, and hasn't played in the majors since. He wasn't any worse as a baseball player, just the idea of what defined a "good baseball player" changed.
Similar things have also happened in other sports recently. Basketball has shifted to be faster paced and more about spreading to floor to shoot 3-pointers reducing the importance of traditional centers. Football has become more of a passing game reducing the importance of running backs and all but eliminating the position of fullback. I don't follow hockey, but I have heard that the enforcer role is on its way to disappearing from the game.
Tetris came out 35 years ago and they're still holding world tournaments for it. Not to say that modern modern e-sports are the same as Tetris, but there doesn't seem to me any reason why LoL would be less likely to be around in 20 years than boxing.
This isnt even close to true. A, "good" hockey player is useless. The top 200 goalies in the world will have jobs. The top 25-50 will have well-paying jobs. The other hundreds or thousands of good goalies will never be paid to by a hockey player.
> In IRL sports, the rules of a specific game don't change. Neither does the size of the field, the goalposts, the ball itself. So as long as you're able to improve your physical/mental focus, you can improve your performance.
Also untrue. Many sports change over the years as one progresses. They are regular rule changes in many sports. There are specific rules based on location. I think you should learn more about IRL sports if you are going to draw comparisons to e-sports.
ElkY is a former Starcraft pro who turned to poker with great success. He now plays Hearthstone. He used his skills as a Starcraft player to play online poker on many tables at once. Reaching the highest levels on PokerStar and joining the resident team.
And while there are hyperspecific skills, like any activity at such a high level of play, what differentiate e-sports from traditional sports is that things change fast, really fast. A video game lifespan is relatively short and between that are new content, patches, and new techniques. Adapting quickly is very important. And indeed, pro players are often young and don't stay on top for very long.
I think there are a number of pro esports players who have become full time poker players. Interesting how that drive and dedication transfers to other things.
I don't think that's really a fair comparison. Most of the appeal of esports is just admiration for someone who's really good at something you enjoy doing.
If you played football or hockey competitively growing up, you have more appreciation of the sport than someone who never did and conversely, it's probably harder for someone who never played to really grasp the nuances or even understand the appeal beyond regional tribalism.
The NYXL are a great example of this. Often undefeated in normal season stages but then choke when it actually matters.
It doesn't help that their strategies and skillsets become very rigid, and any changes in opponent strategy or game rebalances can completely throw them off. https://www.theringer.com/2018/7/24/17606796/overwatch-leagu...
I thought this quote was telling: "It [physical conditioning] doesn’t make you drive the car faster...it allows you to drive the car faster for a longer period of time."
https://ftw.usatoday.com/2017/04/nascar-jimmie-johnson-ryan-...
Incidentally, obsessive fitness was one of the things that Michael Schumacher brought to F1.
Just making the point that 50 years ago people might have said "You just need to move your hands to turn the wheel, why would exercise be important?" When in reality physical fitness might be some of the lowest-hanging fruit to improve performance. I thought that e-sports are in a similar place today.
The stresses put on the body in an F1 car are unreal: you spend between 75 and 90 minutes subjecting your body to brief, repeated periods of 5-8Gs of longitudinal and lateral acceleration, where the difference between braking 1-5 meters earlier or later when traveling at 350kph can mean the difference between you hitting the perfect apex or shunting yourself into a gravel trap (or worse, a wall in the case of most street courses).
Not to mention that some of the courses are just completely brutal. Internal cockpit temperatures can hit 50C at the race in Signapore, and the drivers will lose 5-7kg of water weight over the course of a race.
Anyone who says professional race drivers are not physically fit has no idea what they're talking about.
https://cdn.24.co.za/files/Cms/General/d/4389/3e9ecba0eb614c...
https://e1.365dm.com/18/04/768x432/skysports-f-f1-daniel-ric...
Many F1 teams have built special training rigs to allow drivers to lift weights with their neck.
Where does this acceleration come from? I'm sure the acceleration due to speeding up/slowing down is much less than this, as is that produced by turning?
Hell, the deceleration that an F1 car experiences simply due to engine braking is already more than what you would feel if you slammed on the brakes in your sedan going 100kph.
For turns, the forces are less, but they're still incredible. At Suzuka there's a very famous corner that is known as 130R (it has a 130m radius) and taken at about 305kph (190mph), and produces sustained 3.5Gs of lateral force.
Sources:
* https://www.brembo.com/en/company/news/formula-1-monza-2018-... * https://www.redbull.com/ca-en/f1-toughest-track-ever
But for real, it's funny seeing competitors in these nascent sports not doing the basic min-max tricks that established sports take for granted. Stuff like consistent sleep, good diet, conditioning, etc. isn't just for show. It's about maximizing your mind. Fencers, for instance, have long known about the effect of meditation and physical endurance on their mental game.
Now we need the gamers to learn to scream like a proper athlete.
From everything I've read about South Korean Brood War and League of Legends organizations, this thing already exists in the form of team houses where players practice for 8/10/12 hour days, and the result is that SK is head and shoulders above their competition in both games.
Of course, those games were the most popular of their respective eras in a country that values esports more than any other, and in the case of League of Legends, had massive financial support from the game developers.
You won't see something similar in Smash, where the developer isn't providing that same support and the competitive scene is dominated by grassroots communities in countries that are less gaming-centric than SK.
I realized that instead of spending 3 hours a night watching SC2 matches, I could go to the gym for an hour, and then spend 2 hours a night watching SC2 matches, and end up looking good while doing it!
That path lead me to a job with Microsoft Health, to years of learning martial arts, and to learning all about health and dieting.
Healthy body healthy mind, exercise doesn't take much time, and you'll feel great doing it. It grows neurons (or at very least slows down their decay), and helps prevent life long issues that can come with the weakening of muscles that happens when sitting all day.
Epic Games ... plans on doling out $100,000,000 in prize money across 2019.
The Fortnite World Cup will pit players against each other for a $1 million prize pool each week. Then, from June 26-28, the top 100 solo players and top 50 duo teams will duke it out in New York. Every player will leave the finals with at least $50,000 of the $30 million prize pool, while the solo champion will net themselves $3 million.
[1] https://www.pcgamer.com/fortnite-will-give-out-dollar100-mil...
[1] https://liquipedia.net/dota2/The_International/2018#Prize_Po...
[2] http://www.espn.com/esports/story/_/id/24429755/the-internat...
Nobody I know is into baseball. Either I assume there is no real interest, or I assume it might be a reflection of my surroundings.
(I live in London, where nobody cares for baseball)
I know some esport tournaments take place in sports arenas, but everything else has always been on niche TV channels and online, so the social factor is very much absent.
I'm not into e-sports enough to travel for it, I've considered it purely for the social aspect, but they do and have a blast.
Sumo is similar to this.
You're looking in all the wrong places. Maybe start by comparing yourself to average esports fans/players. What's your age, who are your friends, what are their hobbies?
But yeah, I very rarely ever ran into others who watched professional SC2.
You might want to check out some Brood War, it has its gimmicky strats but IMO it's less strategic than SC2...there is more "counter-play" with a "countered" unit composition/strat, especially if your early-game micro with workers and low unit counts is top notch. I'll link a great match from recently, hope you enjoy :)
A person that watches Ninja play Fortnite every once in a while while eating is participating in what the media considers "esports", but they're not going to go say it like that.
There are a few coworkers at work that I talk to about e-sports, they're around 24-26 years old and grew up playing video games and not playing traditional sports.
Having been through the recent birth e-sports and its growth since, to me it's remarkable the social aspect of regular sports. Especially here in Boston, big game days are a major IRL event for half the city. Jerseys walking around on the sidewalks, everyone talking about it, etc. The biggest e-sports events in contrast are in convention centers, hotel ballrooms, theaters, etc, where only if their lucky will there be any noticeable external sign.
-One has competed in multiple State-level Smash Bros Tournaments -Another has competed in some of the big SF4-SF5 and DBZ Fighterz Tournaments (Going to CEO in Orlando) -I have several friends who have achieved Master and Grandmaster in Overwatch (top 1%/ Top 500) and have played public matches with pros
I personally have gone to TI8 (Dota 2 international tournament with $25 million prizepool, the largest of any esports tournament ever) and it was the most fun I had in any live event, including traditional sports.
I don't know what to say, the interest is there, you just have to go find it.
Unless you mean "Where are the competitors" and to that I say the pool is very small since you need a combination of the following:
-A lot of free time to play
-Access to tournaments / Local community of players
-Ability to sustain your hobby / lifestyle
The third point is what kills most up and comers. Most tournaments are top heavy and you end up losing cash for participating and not getting out of pools / qualifiers and some winners only get a few thousand dollars at most for winning. Most companies have different approaches to solving this issue with League offering some form of Base salary to players, Overwatch having a Franchise system similar to Traditional sports, while Fighting Games and Dota are very much grassroots with some official tournaments sponsored by the developers.
The numbers are big enough:
https://iem.imgix.net/season-13/katowice/wp-content/uploads/...
https://news.unikrn.com/article/esl-iem-katowice-most-attend...
I think it's just not quite over the hump where it's "cool" yet. Give it 5 years, and talking about videogames at work will be as normal as talking about basketball, at least in tech sectors.
I've never met a person IRL that gives a shit about Nascar, Tennis, or Golf, and I'm 39. Doesn't mean there isn't serious interest. This isn't new. It also doesn't mean I haven't met someone who doesn't give a shit about those sports. Just that it never came up.
http://www.espn.com/espn/story/_/page/instantawesome-leagueo...
There is massive interest world wide, and it's growing in the US. I've been several esports events, and they were filled with people, and it was a blast.
I checked it out for a few minutes; it wasn't as boring as I thought it'd be, but after ~10 mins there really was no need to watch further. The appeal of real sports isn't just the action on the field, it's also the noise of the crowd, the in-game drama (fouls, occasional fights, bad ref decisions) and the personalities of the players.
In e-sports, the last factor is completely non-existent. Each time I looked at the PIP screens, I saw two barely moving figures with hoods over their heads blankly staring at a screen. I know, they're playing video games, what did I expect?
Went ahead and closed the tab.
I think the real issue is you watched competitive FIFA, which (to my knowledge) doesn't have a very big community who cares about it deeply.
The answer is "outside your bubble".
(if you are lucky to still be a kid when that happens)
https://motherboard.vice.com/en_us/article/gvy7b3/counter-st...
Esports have been building up to this inflection point, where now players are expected to care for themselves physically and mentally and act more professionally. Production value is high, Twitch is bigger than ever, and these tournaments sell out large stadiums. It's a super exciting time to get into watching esports if you haven't been into it yet.
0. https://www.youtube.com/watch?v=goaP8yjeFzs 1. https://news.unikrn.com/article/astralis-dupreeh-xyp9x-csgo-...
Not so sure about doing squats though..
<music>Jose Cuervo you are a friend of mine...</music>
Sitting all day (and night) long wreaks havok in your body, especially hip area joints/ligaments. Squatting might not increase your perf but it sure will improve your health.
Why's that? Squats are one of the single most effective exercises you can do.
https://www.inc.com/betsy-mikel/1-thing-the-worlds-best-ches...
Yes, the first one that introduces it has an edge and crushes everything for 3-4 years but then everyone else starts doing the same training so back to square one...with the difference that now you cannot head down to the bar every now and then as everyone and their grandmothers are working out and going to sleep at 10PM to have a chance winning a game.
I believe that the sportspeople should have gentlemen's agreements on the amount of training to put themselves through.
[1] https://www.nflpa.com/active-players/off-season-rules
[2] https://www.ajc.com/sports/football/look-nfl-new-practice-ru...
[0] https://dotesports.com/call-of-duty/news/optic-gaming-underg...
"The top professionals now make six-figure salaries and earn even more with endorsements and prize money."
Same in this case, six-figure salaries were already being paid a long time ago. [0]
[0] https://web.archive.org/web/20100202002307/http://www.mymym....
You look at the complexity and strategy shifts necessary in a game like DOTA and the NBA rules are boring in comparison.
But if you look at the physical capability of the NBA and the training it requires it makes esports players look softer than soft.
What I’m curious about is how AR will bind these, and how it will be well-spectated.
I'm not sure why this is... an opinion at all? They do different things. Nobody compares an NBA player to (for example) Ronnie O'Sullivan and says he's softer than soft - even if the difference is similar. Why be judgemental like that about eSports?
To your example, I don’t see snooker becoming some major thing, but I do think some kind of hybrid virtual / physics MOBA could be a major sport for a long time.
Playing video games with other people has actually taught me a lot about how I should approach life.
A tiny sliver of overall time dedicated to a professional e-sports routine - possibly as low as 2 hours a week - in order to receive most of the benefits. It would certainly be worth it.
If so, I suspect that a lot of eSports players have been doing the same for a long time without making the newspaper.
E-Sport athletes have been training physically for a while now. Not sure why the nytimes is trying to play it off like it is a recent phenomenon.
But if you’re in high school and you get bad grades, for some reason, you work out a lot, or you’re taller, and for some reason, you play sports. And now, for some reason, you play eSports.
eSports competitors are jocks, not nerds. It wasn’t ever about using yoga to improve performance.
The public just doesn’t get the dynamics of performance arts and how or why people get into them in 2019, and how that has changed since the 80s. But I think there’s a pretty good book about it and I’ll find it again soon.
So just take the things that this article are saying about training and esports and fitness or whatever as though they are true, and now delete them. What is left?
The clickbait that (1) the public perceives being into eSports as also being into computers, so (2) isn’t it surprising that people into computers are also into fitness?
Why I’m saying is the public perception is wrong. ESports is not for people into computers. It’s for people who are into regular sports, which the public would not find surprising at all that people into regular sports are into fitness.
From a game design point of view I think it’s really fascinating. Starcraft 2, like one commenter said, is for “nerds” but that game is dead. eSports games, the really huge PvP games, they don’t look like SC2 at all anymore. So what’s really eSports? I’d argue not SC2. It was always about designing things that appeal to people who would be into regular sports.
My hypothesis WHY people into sports are also into eSports: because they’re both things that 13-18 year olds get into, oftentimes, when their nerdier endeavors (like getting good grades in school, which is pretty much impossible to do while being a competitive eSports athlete) don’t pan out or aren’t as attractive.
The public isn’t really aware of the similarities between sports and eSports in terms of what you need, going into them, to be competitive. The public sees that being into computers involves a lot of sitting, so people who do that must wind up fat. Even doctors think that! But we don’t observe many eSports athletes who are lardasses, so how to explain that? This is my explanation: eSports are actually a jock thing to do!
For the professional level, performance matters, and good physical health gives better performance on measure (wide amount of exceptions of course). Thats the point about Yoga.