Never mind the Star Trek computer, Star Trek engineers are stupid
stardestroyer.net
stardestroyer.net
But it gets worse. He uses the safety of a large, stationary object as his example of how well engineers design systems. Why not hold up something that moves as his example instead? Like a helicopter? Oops, helicopters have a nasty tendency towards fatal failure modes. You can have redundant engines, but if you lose a helicopter blade, not much can be done other than provide you with an ejection mechanism.
But what about airplanes? Much better than helicopters. They can lose power and be landed safely. Heck, as http://en.wikipedia.org/wiki/United_Airlines_Flight_232 documents, one plane was mostly successfully landed with no hydraulics, no control of its flight surfaces, and just 2 operational thruster engines.
But add an interesting constraint, such as desire to make it hard to spot on radar, and the next thing you know you get something like the B-2 stealth bomber. Unstable on all 3 axes, and will fall out of the sky like a rock the second the automatic computer corrections stop going. Do you think that the air force spends $737 million per airplane on something that wasn't designed by engineers? Yet they built something that will literally fall out of the sky if there is a problem with the computer!
While I agree that Star Trek has lots of plot holes that you can drive large trucks through, I don't think that their lack of engineering mindset deserves to be near the top of the list. The warp engines are unstable? Well they need to burn a lot of energy, which means you need an intense energy source. They use matter/antimatter. Doesn't take much going wrong for that to blow, and anything less energy dense won't cut it. Not really a plot hole.
They use force fields everywhere? Well it takes energy, serious energy, to get actual matter up to warp speed. By using force fields preferentially and for structural integrity they save incredibly on weight, and therefore efficiency. Those engineers are to be commended for figuring out how to strip out even more matter, and not criticized for failing to use poorly suited low tech solutions.
A lot of his "problems" just aren't.
When I've looked before, there were straight-faced essays on there about the wonders of Imperial stormtrooper armor (augmented reality HUDs, sensors, etc.) that would have ended the Star Wars series about two minutes after the Millenium Falcon got tractor-beamed into the Death Star. There were deadpan articles about the military skills and discipline of those stormtroopers that don't at all fit with their getting slaughtered by Ewoks or a formation of them running in panic from a single charging man in their own base.
The wacky justifications for all the "canon" they contradict with their claims make it clear - this stuff is not meant to be taken any more seriously than the puddi puddi meme. It's meant to amuse people and troll Trek fans.
ETA: I mean, really, do we want to look at the engineering practices in Star Wars? Huge walking tanks you can trip or take out with one grenade, near-absence of railings, etc... It doesn't bear worrying about. :)
Bullets and nukes for weapons, CDC deep within the hull of the ship, damage control stations throughout the ship, sound-powered emergency telephones that do not require a power source (similar to the ones still in use in the Navy), pressure bulkheads, non-networked computers, emergency jump coordinates coordinated between ships BEFORE emergencies, etc.
Still, even in the original series it's intended that the Enterprise is a capable warship; the original show bible compares it to an imperial warship of the colonial era, and on multiple occasions (the Romulan incursion in "Balance of Terror"; the near-war with the Klingons in "Errand of Mercy") the Enterprise is deployed directly to the front line of potential combat. (The Enterprise-D would fulfill similar roles in episodes like "Best of Both Worlds", "Chain of Command", or even the first season episode "The Neutral Zone".)
This isn't a spoiler as it is discussed in the miniseries and S01ep01. Am watching it now, and on S03ep15, so please, no spoilers.
I've always thought they should use more drones to do things. I mean, why do they have to drag that huge monstrosity of a ship all over the nebula to chart it?
And those shuttles. How dangerous are those? You just know when they hop on one of those things, a crash is imminent.
And for god's sake, if Scotty can keep himself alive in a transporter buffer for 80 years, why can't they keep backups of the aweigh team!
Sorry, just never got over the loss of Tasha Yar. :-(
Instead of minimizing excess reactivity, they seem to be doing everything in their power to increase it. Evidence of the high excess reactivity of a warp core can be found every time one of 'em blows up. For example, in "Generations", they knew the reactor was going to blow five minutes before it actually did, and they couldn't do anything but evacuate. In "Disaster", we saw a similar scenario; the reactor was counting down to doomsday throughout the entire second half of the episode. The only way they could stop these catastrophes was to eject the entire warp core or restore the containment field. You would think that they could simply shut off the flow of antimatter into the chamber (or at the very least, redirect it out into space), but it appears that even if they do so, the warp core contains enough unreacted fuel at any time to destroy the entire ship. It's a textbook example of extreme excess reactivity.
This is completely ignorant. Given that there's no such thing as an antimatter reactor, we have no idea how one works. Applying design principles from some trivial mechanical system to a fictional science fiction super-reactor just doesn't make sense.
Though I do have to admit the holodeck failed far, far too often.
Take your foot of the gas today and the car stops.
Take your foot of the gas in Star Trek and the car explodes.
I think this is what he was getting at: The design seems to have instability as a feature.
So we've known how to do this for some time, at least in the realm of research reactors.
"How are you supposed to create drama and tension if the
technology never fails? My answer is that ... you need look
no further than ... numerous Japanese animé series to see
the proof."
It's probably unfair, but this part of the conclusion just jumped out at me as a hilariously stereotypical "Internet Argument". It's almost like a godwin for Sci-Fi.I mean, one could claim that "ghoti" is pronounced the same as "fish."
And taking this full-circle, according to Wikipedia, in the Klingon language ghoti means fish.
It's just one linguistic in-joke after another.
Yeah, if you ignore all the heuristics about where letters are placed in a word. "gh" is only an "f" sound at the end of a word and "ti" is only a "sh" sound in the middle of a word.
edit: although a trivial modification to the rule you suggested would fix this counterexample; gh is only an 'f' sound at the end of a word-stem.
Dammit Jim, pick some damn rules and stick to them. Constraints make good drama. I doesn't count if the plot can be resolved at any time by some idiot in a Jefferies tube.
I used to hold up Star Wars as an example of good consistency. Then Ep. 1 came out. My wife asked me (5 minutes into the damn movie) why the Jedi bothered to swing their light sabers at the robots if they could just wave their hands at all of them and knock them over in groups. Gah. I sensed a great disturbance, as if a thousand sharks surfaced and were suddenly jumped...
In non-geek genres, most people don't much notice inconsistencies, whether they're pedantic things like "someone goes the wrong way to get to his bedroom" or bigger things like, "When did this character become afraid of dogs? He had a Great Dane back in first season!"
ETA: Try trawling the TV Tropes wiki for eight zillion examples of how TV writers of contemporary sitcoms and dramas can't even be consistent with the real world the stories are set in. :)
There's plenty of movies full of huge technical flaws I could point out an enumerate in an instant during only the first run through. They jump out at me, I see they are there, but I ignore them. This is what Suspension of Disbelief is. The only time it breaks, at least for me, is when the flaw is so bad as to be comical, and so comical as to make me loose my composure.
I've thought about this one before. Imagine how bad the other ships must have it. They must be failing all the time (not just when the cameras are on). For Starfleet to operate it all, they must need a fleet of repair ships, spacedocks with warp drive, which come along and rebuild the USS Irreparable every time the captain forgets not to drag the boot disk to the Trash.
An aircraft carrier with destroyed pumps, engines, everything, as long as the structure is more or less ok, will stay afloat. Wait... An aircraft carrier can withstand a nuclear missile, and then keep sailing (the people are going to be dead through). This was proved in the 50s (old tech baby) when the government tested nuking a retired navy fleet of carriers and destroyers to see if they will sink. They didn't understand radiation, but the ships still sailed home. 5% of the fleet was destroyed.
Lets look at the stealth bomber example as noted by btilly. While its true if the computer dies, the plane falls like a rock. However the pilot can still eject. The ejection mechanism is not linked to the computer except for maybe the automatic mode.
I think the two "worstly" engineered vehicles are airliners and helicopters. Small planes can land without power due to the aerodynamics and weight, as long as hydrolics work. Airliners are not able to glide so well, nor are they light.
Airliners though do still demonstrate the redundant designs, each critical system has a backup which is a completely different in both their physical location and approach to solving the problem. If one fails the other can take over because a completely different set of conditions will cause the other to fail.
I think Battlestar Galactica did a good job showing REAL engineering. Those ships took a lot of pounding before they got destroyed. The only time the battlestars were just easily obliterated (like the enterprise was in every other episode) is when they were hooked up with a new computer system that connected every part of the ship to itself (and the computer was compromised) this was in the very first episode. Galactica survived BECAUSE it had all of it's systems disconnected and redundant, so when some shut down, people took over operations of that one back in manual mode. Hell part of the plot was that galactica was being sabotaged. In startrek sabotage was "opse the ship is going to explode now" while in galactica they just had some damage, or had their fuel blow up, or something (can't remember 100% of the details) but point being that you can't just blow the damn ship up. Maybe a civilian ship, not the warship. The only stupid thing in galactica was the cylon battleships had that central column which was succeptable to being blown up and destroying the ship, and that resurrection ship which if destroyed would fuck up resurrection for an entire cluster. I would have expected redundant resurrection ships/hubs.
In any case, the most unbelievable part of this whole ordeal is that you have a very large ship, full of civilians, armed to the teeth, the damn flagship of the fleet. That is all. Since when does the united states (or any country EVER) pack their destroyers or stealth bombers with civilians? Preach all you want about "exploration", in a real scenario you would have a mostly unarmed science vessel armed to the teeth with sensor gear, and a warship next to it for protection. Hell maybe the science vessel docks in the warship most of the time. The second an enemy approaches, the science vessel is already in high warp with every bit of stealth engaged getting the hell away from there until the warship signals them that it's safe to return.
The Star Trek: TNG term for this was "saucer separation". Not that it wasn't woefully underused.