K-Means Clustering: Unsupervised Learning Applied on Magic:The Gathering
datastuff.tech
datastuff.tech
I'd encourage you to add some examples here, even if they're dumbed down. Without that, the article is not telling me what's been achieved through the process.
I want to see what happened next, but working through an ipython notebook is a big ask, heh
[1] https://pdfs.semanticscholar.org/d42b/b5ad2d03be6d8fefa63d25...
Edit: Thinking about it more, you could treat the cards in each deck as a bag of words and run LDA on it. Alternatively create an embedding (just keep in mind skip-grams aren't meaningful for decks of cards) and cluster those.
But seeing different cluster algorithms in action is very enlightening.
How dominant is the social aspect when playing online?
(Lets ignore copy right issues for the moment)
Not only am I not all that good at the game, I have been burned too many times by bad online play experiences—between people trolling, people at vastly higher levels of play than me, and people who are just rude and mean—to really want to play against real people I don't know most of the time.
But I do like playing. So an AI that could provide a reasonable challenge would be ideal.