https://www.anandtech.com/show/12894/apple-deprecates-opengl...
https://www.anandtech.com/show/12894/apple-deprecates-opengl...
It worked pretty OK-ish in my project running OpenGL game on Windows Phone 8. I was using Microsoft's fork [2].
Another alternative is GLOVE [3], which is a software OpenGL on top of Vulkan.
Another interesting project is WebGPU [4] which targets to provide Vulkan-like APIs across various platforms in browsers.
As it's offshoot which is not quite related is GFX-rs, which became a cross-platform Rust library providing low level graphics API (HAL layer).
looking forward seeing ANGLE getting Metal backend, which been just a promise so far.
[1] https://github.com/google/angle
[2] https://github.com/Microsoft/angle
[3] https://think-silicon.com/products/software/glove/
Yeah, it'd be nice if macOS supported OpenGL 4.6 and even better if Apple wasn't braindead enough to deprecate OpenGL instead of fixing one of the worst implementations (and still the only that has the core/compatibility divide that makes matters even worse), but even with all that taken into account, OpenGL on macOS is still capable enough for almost every game bar the more high end ones.