That being said, matching literals is always going to be faster, especially if you decompose the pattern to get more use out of your literal matcher - the downside of filtration is that if the literal is always present, you are just doing strictly more work. At least with decomposition you've taken the literal out of the picture. See https://branchfree.org/2019/02/28/paper-hyperscan-a-fast-mul... for those who don't know what I'm talking about (I know you've read it).
Am flirting with doing another regex engine that gets some of the benefit of decomposition and literal matching without taking on the nosebleed complexity of Hyperscan...
Is there a fast glushkov implementation that isn't bit parallel? I've never been able to figure out how to use bit parallel approaches with large Unicode classes. Just using a single Unicode aware \w puts it into the weeds pretty quickly. That's where the lazy DFA shines, because it doesn't need to build the full DFA for \w (which is quite large, even after the standard DFA compression tricks).
I've always thought that a better job of doing NFAs (Gluskov or otherwise) and staying bit-parallel would be done with having character reachability on codepoints, not bytes, generally remapping down to 'which codepoints make an actual difference'. This sounds ugly/terrifying, but the nice thing is that remapping a long stream of codepoints could be done in parallel (as it's not hard to find boundaries) and with SIMD. Step by step NFA or DFA work is more ponderous as every state depends on previous states.
And of course, one doesn't need to bet the farm on a lazy DFA if you have one, although it is quite robust in a large number of practical scenarios. (I think RE2 does bet the farm, to be fair.)
I think both Glushkov and Thompson can be done fast, but I agree that they are both going to be Really Big for UCP stuff. Idle discussions among the ex-Hyperscan folks generally leans towards 'NFA over codepoints' being the right way of doing things.
Occam's razor suggests if you do only 1 thing in a regex system (i.e. designing for simplicity/elegance, which would be an interesting change after Hyperscan) it must be NFA, as not all patterns determinize. If you are OK with a lazy DFA system that can be made to create a new state per byte of input (in the worst case) then I guess you can do that too.
I am not sure how to solve the problem of "NFA over codepoints", btw. Having no more than 256 distinct characters was easy, but even with remapping, the prospect of having to handle arbitrary Unicode is... unnerving.