try{ .. business logic .. } catch (NullPointerException e) { .. else .. }
Rather than a null guard. That's what occurred to me.
try{ .. business logic .. } catch (NullPointerException e) { .. else .. }
Rather than a null guard. That's what occurred to me.
On Win32, a segfault / access violation - and similar low-level errors, like division by zero - is represented as something called "structured exception". These have a standard OS ABI such that they can be caught, and stack can be unwound, across different languages.
In MSVC, normally, they are not treated as C++ exceptions for the purpose of catching them, although it will still participate in stack unwinding (if something else below is catching them). However, there is an opt-in compiler switch that does make them look like C++ exceptions in a sense that catch(...) will catch them. It's not something you'll see in most code written in the past 15 years or so, for obvious reasons.
It's the code that is the problem here.
If splitting on separate lines makes code more readable, then sure, do that. But often it just makes the code longer and harder to follow.
A task I thank the developer who creates a variable to hold such a reference, for it creates a much better experience.
Long method chains with a strong type system or a functional (also called "fluent") style are extremely expressive and common in languages that obviate the need to handle null values at every member.
Everything is just as testable and decoupled, it's just a different project structure.
Method chains have nothing to do with the things you stated.
There is no null check in the generated assembly code, when a null dereference occurs - it's an effective kernel trap (as 0 is not mapped to the process). The latter uses the code execution pointer to understand what has been attempted to execute and throws the exception. This may or may not involve stack crawl (which is very expensive) depending on JIT ability to prove if the stack would be unused.
Nulls should be avoided, all fields should be initialized, etc. Nulls are great for =very= high performance code as null checks are virtually free.