I do take issue with the repo description "Cross platform GUI in Go based on Material Design" though. Looking on the screenshots in the README (eg [1]), I can't see how this is actually based on Material Design, other than using some material design icons. The widgets don't even follow the basic spirit of Material design [2]:
> Material Design UIs are displayed in an environment that expresses three-dimensional (3D) space using light, surfaces, and cast shadows.
It looks much closer to Microsoft's "fluent design".
Maybe the repo description was accidentally left unchanged? It's weird that the public website https://fyne.io/ doesn't actually contain any references to material design.
[1] https://raw.githubusercontent.com/fyne-io/fyne/master/img/wi...