IMO Python is still the best language to go with when you are writing anything "scripty":
- Stuff that's not expected to be long. Do one thing well, let some other program do another, compose the higher order functions from functions that work. Of course this isn't always possible.
- Stuff where the types are not going to confuse you. Often you just have a few types, and it's fairly obvious what you can do with a given object. If you get too many types, there's a good chance it will start to get confusing and then strong typing would help.
- Stuff where performance is not a problem. Don't write your HFT system in Python. You simulation though, might benefit from orchestration of some VMs.
The ultimate use case for Python is glue code. And guess what, a lot of code is just glue. A good glue language has a large ecosystem of libs, and some language features that make it easy to read. That's Python in a nutshell: whitespace formatting makes things easy to read, and you get built in list/dict syntax to keep everything short and sweet.
For me Rust and Go are interesting having come from C++. There's a lot of pitfalls in C++ that might be helped with Rust. At the moment I have a whole load of Valgrind suite tests that look for potential problems. Perhaps Rust can bake those into the language? I haven't had time to look at it yet.
Go seems to be interesting as a compromise between easy and fast, and by the sound of it things have turned out well. I have people on my team using it, and it seems to be the thing to do for web services that need to be faster than nodejs but you don't want to spend a load of time making sure a c++ version is correct.